mirror of
https://github.com/space-syndicate/space-station-14.git
synced 2026-10-10 02:41:18 +03:00
* better * VendingMachineComponent upd * move components * small fix * move some fields to VendingMachineEjectComponent * move some fields to VendingMachineVisualsComponent * fix * move some fields to VendingMachineDispenseOnHitComponent * move NextEmpEject to VendingMachineEjectComponent * upd * split shared system to eject * no more dummies for name * fix contraband inventory * small fix * and again * move VendingMachineDispenseOnHitComponent to server * upd dispense * upd * move visuals to client * fix * move canshoot to server * fix client * fix * upd * fix merge * fix * upd1 * afterhandlestate * upd * more docs and protoid * upd visuals * upd components * reorganize * Entity<> * revert AfterAutoHandleState
184 lines
6.1 KiB
C#
184 lines
6.1 KiB
C#
using System.Numerics;
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using Content.Client.Stylesheets;
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using Content.Shared.Labels.Components;
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using Content.Shared.VendingMachines;
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using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Prototypes;
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using FancyWindow = Content.Client.UserInterface.Controls.FancyWindow;
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using Robust.Client.UserInterface;
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using Content.Client.UserInterface.Controls;
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using Robust.Shared.Utility;
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namespace Content.Client.VendingMachines.UI;
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[GenerateTypedNameReferences]
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public sealed partial class VendingMachineMenu : FancyWindow
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{
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[Dependency] private IComponentFactory _componentFactory = default!;
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[Dependency] private ILocalizationManager _loc = default!;
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[Dependency] private IPrototypeManager _prototypeManager = default!;
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private readonly Dictionary<VendorItemKey, (ListContainerButton Button, VendingMachineItem Item)> _listItems = new();
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private readonly Dictionary<VendorItemKey, uint> _amounts = new();
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/// <summary>
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/// Whether the vending machine is able to be interacted with or not.
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/// </summary>
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private bool _enabled;
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public event Action<GUIBoundKeyEventArgs, ListData>? OnItemSelected;
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public VendingMachineMenu()
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{
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MinSize = SetSize = new Vector2(250, 150);
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RobustXamlLoader.Load(this);
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IoCManager.InjectDependencies(this);
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VendingContents.SearchBar = SearchBar;
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VendingContents.DataFilterCondition += DataFilterCondition;
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VendingContents.GenerateItem += GenerateButton;
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VendingContents.ItemKeyBindDown += (args, data) => OnItemSelected?.Invoke(args, data);
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}
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private bool DataFilterCondition(string filter, ListData data)
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{
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if (data is not VendorItemsListData { ItemText: var text })
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return false;
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return string.IsNullOrEmpty(filter)
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|| text.Contains(filter, StringComparison.CurrentCultureIgnoreCase);
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}
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private void GenerateButton(ListData data, ListContainerButton button)
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{
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if (data is not VendorItemsListData { ItemType: var type, ItemProtoID: var protoID, ItemText: var text })
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return;
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var item = new VendingMachineItem(protoID, text);
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var key = new VendorItemKey(type, protoID);
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_listItems[key] = (button, item);
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button.AddChild(item);
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button.AddStyleClass(StyleClass.ButtonSquare);
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button.Disabled =
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!_enabled ||
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!_amounts.TryGetValue(key, out var amount) ||
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amount == 0;
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}
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/// <summary>
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/// Populates the list of available items on the vending machine interface
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/// and sets icons based on their prototypes
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/// </summary>
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public void Populate(List<VendingMachineInventoryEntry> inventory, bool enabled)
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{
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_enabled = enabled;
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_listItems.Clear();
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_amounts.Clear();
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if (inventory.Count == 0 && VendingContents.Visible)
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{
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SearchBar.Visible = false;
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VendingContents.Visible = false;
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var outOfStockLabel = new Label
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{
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Text = Loc.GetString("vending-machine-component-try-eject-out-of-stock"),
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Margin = new Thickness(4, 4),
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HorizontalExpand = true,
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VerticalAlignment = VAlignment.Stretch,
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HorizontalAlignment = HAlignment.Center
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};
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MainContainer.AddChild(outOfStockLabel);
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SetSizeAfterUpdate(outOfStockLabel.Text.Length, 0);
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return;
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}
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var longestEntry = string.Empty;
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var listData = new List<VendorItemsListData>();
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for (var i = 0; i < inventory.Count; i++)
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{
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var entry = inventory[i];
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if (!_prototypeManager.Resolve(entry.ID, out var prototype))
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{
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_amounts[new VendorItemKey(entry.Type, entry.ID)] = 0;
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continue;
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}
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var itemText = GetItemText(prototype, entry.Amount);
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var key = new VendorItemKey(entry.Type, prototype.ID);
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_amounts[key] = entry.Amount;
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if (itemText.Length > longestEntry.Length)
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longestEntry = itemText;
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listData.Add(new VendorItemsListData(entry.Type, prototype.ID, i)
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{
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ItemText = itemText,
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});
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}
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VendingContents.PopulateList(listData);
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SetSizeAfterUpdate(longestEntry.Length, inventory.Count);
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}
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/// <summary>
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/// Updates text entries for vending data in place without modifying the list controls.
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/// </summary>
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public void UpdateAmounts(List<VendingMachineInventoryEntry> cachedInventory, bool enabled)
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{
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_enabled = enabled;
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foreach (var (key, button) in _listItems)
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{
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if (!cachedInventory.TryFirstOrDefault(o => o.Type == key.Type && o.ID == key.Prototype, out var entry))
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continue;
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if (!_prototypeManager.Resolve(key.Prototype, out var prototype))
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continue;
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var amount = entry.Amount;
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_amounts[key] = amount;
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var text = GetItemText(prototype, amount);
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button.Item.SetText(text);
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button.Button.Disabled = !enabled || amount == 0;
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}
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}
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private string GetItemText(EntityPrototype prototype, uint amount)
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{
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var itemName = prototype.Name;
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if (prototype.TryComp<LabelComponent>(out var label, _componentFactory) &&
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label.LocalizedLabel is { } locId)
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{
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itemName = _loc.GetString("comp-label-format",
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("baseName", itemName),
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("label", _loc.GetString(locId)));
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}
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return $"[{amount}] {itemName}";
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}
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private void SetSizeAfterUpdate(int longestEntryLength, int contentCount)
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{
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SetSize = new Vector2(Math.Clamp((longestEntryLength + 2) * 12, 250, 400),
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Math.Clamp(contentCount * 50, 150, 350));
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}
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}
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public record VendorItemsListData(InventoryType ItemType, EntProtoId ItemProtoID, int ItemIndex) : ListData
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{
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public string ItemText = string.Empty;
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}
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public readonly record struct VendorItemKey(InventoryType Type, EntProtoId Prototype);
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