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* Directional visibility for wall-mounted entities (#43476) * Directional visibility for wall-mounted entities * Fix cache * Revert * InteractionIgnoreAnchoredInTileComponent + yml * Main system * Move it * Directional arrow * Add fade * retry * Split "Directional arrow" * fix * small thing * Split "InteractionIgnoreAnchoredInTileComponent" * correct description * I hate the online editor * retry * ... * Apply suggestions from code review Co-authored-by: Jessica M <jessica@jessicamaybe.com> * Additional comment * cleanup --------- Co-authored-by: Jessica M <jessica@jessicamaybe.com> Co-authored-by: AJCM-git <ajcm_mail@disroot.org> * 2 * Kinda useless * Fade CVar * Fix CVar runtime change * Clear _originalAlphas on dispose * Boring DI * retry * WallComponent --------- Co-authored-by: Jessica M <jessica@jessicamaybe.com> Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
15 lines
478 B
C#
15 lines
478 B
C#
using Content.Shared.Wall;
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using Robust.Shared.ComponentTrees;
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using Robust.Shared.Physics;
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namespace Content.Client.Wall.Components;
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/// <summary>
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/// Stores a component tree of <see cref="WallMountComponent"/>.
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/// </summary>
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[RegisterComponent]
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public sealed partial class WallMountTreeComponent : Component, IComponentTreeComponent<WallMountComponent>
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{
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/// <inheritdoc/>
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public DynamicTree<ComponentTreeEntry<WallMountComponent>> Tree { get; set; } = default!;
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}
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