CatStation/Content.Client/Weapons/Marker/DamageMarkerSystem.cs
Pieter-Jan Briers 5168b5f3d4
IoC source gen compatibility (#43863)
* IoC source gen compatibility

Can be merged before or after https://github.com/space-wizards/RobustToolbox/pull/6549 doesn't really matter.

* Missed a spot
2026-05-09 03:29:58 +00:00

40 lines
1.4 KiB
C#

using Content.Shared.Weapons.Marker;
using Robust.Client.GameObjects;
using Robust.Shared.Timing;
namespace Content.Client.Weapons.Marker;
public sealed partial class DamageMarkerSystem : SharedDamageMarkerSystem
{
[Dependency] private IGameTiming _timing = default!;
[Dependency] private SpriteSystem _sprite = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<DamageMarkerComponent, ComponentStartup>(OnMarkerStartup);
SubscribeLocalEvent<DamageMarkerComponent, ComponentShutdown>(OnMarkerShutdown);
}
private void OnMarkerStartup(EntityUid uid, DamageMarkerComponent component, ComponentStartup args)
{
if (!_timing.ApplyingState || component.Effect == null || !TryComp<SpriteComponent>(uid, out var sprite))
return;
var layer = _sprite.LayerMapReserve((uid, sprite), DamageMarkerKey.Key);
_sprite.LayerSetRsi((uid, sprite), layer, component.Effect.RsiPath, component.Effect.RsiState);
}
private void OnMarkerShutdown(EntityUid uid, DamageMarkerComponent component, ComponentShutdown args)
{
if (!_timing.ApplyingState || !TryComp<SpriteComponent>(uid, out var sprite) || !_sprite.LayerMapTryGet((uid, sprite), DamageMarkerKey.Key, out var weh, false))
return;
_sprite.RemoveLayer((uid, sprite), weh);
}
private enum DamageMarkerKey : byte
{
Key
}
}