CatStation/Content.Client/Weapons/Melee/MeleeSpreadCommand.cs
Pieter-Jan Briers 5168b5f3d4
IoC source gen compatibility (#43863)
* IoC source gen compatibility

Can be merged before or after https://github.com/space-wizards/RobustToolbox/pull/6549 doesn't really matter.

* Missed a spot
2026-05-09 03:29:58 +00:00

35 lines
1.2 KiB
C#

using Content.Shared.CombatMode;
using Robust.Client.Graphics;
using Robust.Client.Input;
using Robust.Client.Player;
using Robust.Shared.Console;
namespace Content.Client.Weapons.Melee;
public sealed partial class MeleeSpreadCommand : LocalizedEntityCommands
{
[Dependency] private IEyeManager _eyeManager = default!;
[Dependency] private IInputManager _inputManager = default!;
[Dependency] private IOverlayManager _overlay = default!;
[Dependency] private IPlayerManager _playerManager = default!;
[Dependency] private MeleeWeaponSystem _meleeSystem = default!;
[Dependency] private SharedCombatModeSystem _combatSystem = default!;
[Dependency] private SharedTransformSystem _transformSystem = default!;
public override string Command => "showmeleespread";
public override void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (_overlay.RemoveOverlay<MeleeArcOverlay>())
return;
_overlay.AddOverlay(new MeleeArcOverlay(
EntityManager,
_eyeManager,
_inputManager,
_playerManager,
_meleeSystem,
_combatSystem,
_transformSystem));
}
}