CatStation/Content.Client/Weapons/Ranged/Systems
Whatstone d9ffbf1d03
Cleanup: AppearanceSystem.TryGetData to AppearanceChangeEvent.TryGetData (#45373)
* First impl. of appearance TryGetData cleanup

* Handful of fixes

* DamageVisuals: fix HandleDamage call, inheritdoc

* bunch of unused AppearanceSystem instances

* Handful more unused appearance systems, inheritdoc

* JetpackSystem: Ent<T>

* cleanup roundup, more Ent<T>

* a few lingering AppearanceSystem.TryGetData calls

* more lingering AppearanceData access

* Remove unnecessary inheritdoc

* once again, with feeling
2026-10-05 00:45:37 +00:00
..
FlyBySoundSystem.cs IoC source gen compatibility (#43863) 2026-05-09 03:29:58 +00:00
GunSystem.AmmoCounter.cs Custom icon ammo counter (#44368) 2026-07-02 20:31:20 +00:00
GunSystem.Ballistic.cs Update (MOST) instances of EntityUid, Component in GunSystem to Entity<T> (#41966) 2026-01-01 19:00:49 +00:00
GunSystem.BasicEntity.cs Cleanup: Remove byte order markers from most files (#45796) 2026-09-17 23:23:54 +10:00
GunSystem.Battery.cs Predict powercells, chargers and PowerCellDraw (#41379) 2025-11-24 16:52:11 +00:00
GunSystem.ChamberMagazine.cs Cleanup: AppearanceSystem.TryGetData to AppearanceChangeEvent.TryGetData (#45373) 2026-10-05 00:45:37 +00:00
GunSystem.cs Fix weapon targeting error spam for fixtureless entities (#44720) 2026-07-17 17:07:00 -04:00
GunSystem.CustomAmmoCounter.cs Cleanup: Remove byte order markers from most files (#45796) 2026-09-17 23:23:54 +10:00
GunSystem.Magazine.cs More item status (#39264) 2026-07-19 23:41:09 +00:00
GunSystem.MagazineVisuals.cs Cleanup: AppearanceSystem.TryGetData to AppearanceChangeEvent.TryGetData (#45373) 2026-10-05 00:45:37 +00:00
GunSystem.Revolver.cs Update (MOST) instances of EntityUid, Component in GunSystem to Entity<T> (#41966) 2026-01-01 19:00:49 +00:00
GunSystem.SpentAmmo.cs Cleanup: AppearanceSystem.TryGetData to AppearanceChangeEvent.TryGetData (#45373) 2026-10-05 00:45:37 +00:00