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https://github.com/space-syndicate/space-station-14.git
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* Scope creep my ass * why was this shit not pushed???? * gone... * fix that * review plus buildd * asfsafsafsafsafas * grug * burber * I'll fix this later * shrimply die * also this * it's snerf or snuthin * assaads * round snend * aaaa * fix this shit for real * actually, don't start GameRules until MapInit now that I think aboot it. * forgot u * don't actually need this part nullable * Deffer comp removal * one liner * do that too * chungus * Honestly makes more sense here, plus WHY are we doing all that shit on "GameRuleAdded" rather than GameRuleStarted(?) * deferred removal :V * aaaaaaaaaaaaaaa * whhop * Whoop * better * landmine that I placed for myself then forgot about lmao * cleanup * FUCKING `!` * gotovo * amogus * please don't check by metadata I beg * waawsasfdfsasfa * sfafsasfafsas * fdsaasffsasfa * code * fix * fasasffasfasfsad * chungaas * I may be stupid * gra * graaaaaaaaaaaaaaaaa * comment * gra * clearing is not predicted and would require major refactors, so don't cache on client. * lame shit :P * last holes * nukeopsfsafsasafsfafsa * why was that shit public bruh * bubrbgwahrghfaka * dynamic * revert change that did nothing lmao
47 lines
1.8 KiB
C#
47 lines
1.8 KiB
C#
using Content.Server.Power.Components;
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using Content.Server.Station.Systems;
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using Content.Shared.AlertLevel;
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using Content.Shared.Power;
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namespace Content.Server.AlertLevel;
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public sealed partial class AlertLevelDisplaySystem : EntitySystem
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{
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[Dependency] private ServerStationSystem _stationSystem = default!;
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[Dependency] private SharedAppearanceSystem _appearance = default!;
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public override void Initialize()
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{
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SubscribeLocalEvent<AlertLevelChangedEvent>(OnAlertChanged);
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SubscribeLocalEvent<AlertLevelDisplayComponent, ComponentInit>(OnDisplayInit);
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SubscribeLocalEvent<AlertLevelDisplayComponent, PowerChangedEvent>(OnPowerChanged);
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}
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private void OnAlertChanged(ref AlertLevelChangedEvent args)
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{
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var query = EntityQueryEnumerator<AlertLevelDisplayComponent, AppearanceComponent>();
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while (query.MoveNext(out var uid, out _, out var appearance))
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{
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_appearance.SetData(uid, AlertLevelDisplay.CurrentLevel, args.AlertLevel, appearance);
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}
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}
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private void OnDisplayInit(EntityUid uid, AlertLevelDisplayComponent alertLevelDisplay, ComponentInit args)
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{
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if (TryComp(uid, out AppearanceComponent? appearance))
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{
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var stationUid = _stationSystem.GetOwningStation(uid);
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if (stationUid != null && TryComp(stationUid, out AlertLevelComponent? alert))
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{
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_appearance.SetData(uid, AlertLevelDisplay.CurrentLevel, alert.CurrentAlertLevel, appearance);
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}
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}
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}
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private void OnPowerChanged(EntityUid uid, AlertLevelDisplayComponent alertLevelDisplay, ref PowerChangedEvent args)
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{
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if (!TryComp(uid, out AppearanceComponent? appearance))
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return;
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_appearance.SetData(uid, AlertLevelDisplay.Powered, args.Powered, appearance);
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}
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}
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