CatStation/Content.Server/Anomaly/Components/AnomalyGeneratorComponent.cs
deltanedas cf7fde3d62
Big prototype and datafield cleanup (#45202)
* giant protoid cleanup

* yml changes

* !

---------

Co-authored-by: deltanedas <@deltanedas:goida.zip>
2026-08-12 02:07:22 +00:00

71 lines
2.1 KiB
C#

using Content.Shared.Anomaly;
using Content.Shared.Materials;
using Content.Shared.Radio;
using Robust.Shared.Audio;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Server.Anomaly.Components;
/// <summary>
/// This is used for a machine that is able to generate
/// anomalies randomly on the station.
/// </summary>
[RegisterComponent, Access(typeof(SharedAnomalySystem)), AutoGenerateComponentPause]
public sealed partial class AnomalyGeneratorComponent : Component
{
/// <summary>
/// The time at which the cooldown for generating another anomaly will be over
/// </summary>
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer))]
[AutoPausedField]
public TimeSpan CooldownEndTime = TimeSpan.Zero;
/// <summary>
/// The cooldown between generating anomalies.
/// </summary>
[DataField]
public TimeSpan CooldownLength = TimeSpan.FromMinutes(5);
/// <summary>
/// How long it takes to generate an anomaly after pushing the button.
/// </summary>
[DataField]
public TimeSpan GenerationLength = TimeSpan.FromSeconds(8);
/// <summary>
/// The material needed to generate an anomaly
/// </summary>
[DataField]
public ProtoId<MaterialPrototype> RequiredMaterial = "Plasma";
/// <summary>
/// The amount of material needed to generate a single anomaly
/// </summary>
[DataField]
public int MaterialPerAnomaly = 1500; // half a stack of plasma
/// <summary>
/// The random anomaly spawner entity
/// </summary>
[DataField]
public EntProtoId SpawnerPrototype = "RandomAnomalySpawner";
/// <summary>
/// The radio channel for science
/// </summary>
[DataField]
public ProtoId<RadioChannelPrototype> ScienceChannel = "Science";
/// <summary>
/// The sound looped while an anomaly generates
/// </summary>
[DataField]
public SoundSpecifier? GeneratingSound;
/// <summary>
/// Sound played on generation completion.
/// </summary>
[DataField]
public SoundSpecifier? GeneratingFinishedSound;
}