CatStation/Content.Server/Antag/AntagRandomSpawnRule.cs
Princess Cheeseballs 2c6ffecf62
Move GameTicker to Shared (#45834)
* Scope creep my ass

* why was this shit not pushed????

* gone...

* fix that

* review plus buildd

* asfsafsafsafsafas

* grug

* burber

* I'll fix this later

* shrimply die

* also this

* it's snerf or snuthin

* assaads

* round snend

* aaaa

* fix this shit for real

* actually, don't start GameRules until MapInit now that I think aboot it.

* forgot u

* don't actually need this part nullable

* Deffer comp removal

* one liner

* do that too

* chungus

* Honestly makes more sense here, plus WHY are we doing all that shit on "GameRuleAdded" rather than GameRuleStarted(?)

* deferred removal :V

* aaaaaaaaaaaaaaa

* whhop

* Whoop

* better

* landmine that I placed for myself then forgot about lmao

* cleanup

* FUCKING `!`

* gotovo

* amogus

* please don't check by metadata I beg

* waawsasfdfsasfa

* sfafsasfafsas

* fdsaasffsasfa

* code

* fix

* fasasffasfasfsad

* chungaas

* I may be stupid

* gra

* graaaaaaaaaaaaaaaaa

* comment

* gra

* clearing is not predicted and would require major refactors, so don't cache on client.

* lame shit :P

* last holes

* nukeopsfsafsasafsfafsa

* why  was that shit public bruh

* bubrbgwahrghfaka

* dynamic

* revert change that did nothing lmao
2026-09-16 19:34:19 +00:00

37 lines
1.4 KiB
C#

using Content.Server.Antag.Components;
using Content.Server.Station.Systems;
using Content.Shared.Antag;
using Content.Shared.GameTicking.Components;
using Content.Shared.GameTicking.Rules;
namespace Content.Server.Antag;
public sealed partial class AntagRandomSpawnSystem : GameRuleSystem<AntagRandomSpawnComponent>
{
[Dependency] private ServerStationSystem _station = default!;
[Dependency] private SharedTransformSystem _transform = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<AntagRandomSpawnComponent, AntagSelectLocationEvent>(OnSelectLocation);
}
protected override void Added(Entity<AntagRandomSpawnComponent, GameRuleComponent> rule, ref GameRuleAddedEvent args)
{
base.Added(rule, ref args);
// we have to select this here because AntagSelectLocationEvent is raised twice because MakeAntag is called twice
// once when a ghost role spawner is created and once when someone takes the ghost role
if (_station.TryFindRandomTile(out _, out _, out _, out var coords))
rule.Comp1.Coords = coords;
}
private void OnSelectLocation(Entity<AntagRandomSpawnComponent> ent, ref AntagSelectLocationEvent args)
{
if (ent.Comp.Coords != null)
args.Coordinates.Add(_transform.ToMapCoordinates(ent.Comp.Coords.Value));
}
}