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https://github.com/space-syndicate/space-station-14.git
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* Scope creep my ass * why was this shit not pushed???? * gone... * fix that * review plus buildd * asfsafsafsafsafas * grug * burber * I'll fix this later * shrimply die * also this * it's snerf or snuthin * assaads * round snend * aaaa * fix this shit for real * actually, don't start GameRules until MapInit now that I think aboot it. * forgot u * don't actually need this part nullable * Deffer comp removal * one liner * do that too * chungus * Honestly makes more sense here, plus WHY are we doing all that shit on "GameRuleAdded" rather than GameRuleStarted(?) * deferred removal :V * aaaaaaaaaaaaaaa * whhop * Whoop * better * landmine that I placed for myself then forgot about lmao * cleanup * FUCKING `!` * gotovo * amogus * please don't check by metadata I beg * waawsasfdfsasfa * sfafsasfafsas * fdsaasffsasfa * code * fix * fasasffasfasfsad * chungaas * I may be stupid * gra * graaaaaaaaaaaaaaaaa * comment * gra * clearing is not predicted and would require major refactors, so don't cache on client. * lame shit :P * last holes * nukeopsfsafsasafsfafsa * why was that shit public bruh * bubrbgwahrghfaka * dynamic * revert change that did nothing lmao
37 lines
1.4 KiB
C#
37 lines
1.4 KiB
C#
using Content.Server.Antag.Components;
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using Content.Server.Station.Systems;
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using Content.Shared.Antag;
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using Content.Shared.GameTicking.Components;
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using Content.Shared.GameTicking.Rules;
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namespace Content.Server.Antag;
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public sealed partial class AntagRandomSpawnSystem : GameRuleSystem<AntagRandomSpawnComponent>
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{
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[Dependency] private ServerStationSystem _station = default!;
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[Dependency] private SharedTransformSystem _transform = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<AntagRandomSpawnComponent, AntagSelectLocationEvent>(OnSelectLocation);
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}
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protected override void Added(Entity<AntagRandomSpawnComponent, GameRuleComponent> rule, ref GameRuleAddedEvent args)
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{
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base.Added(rule, ref args);
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// we have to select this here because AntagSelectLocationEvent is raised twice because MakeAntag is called twice
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// once when a ghost role spawner is created and once when someone takes the ghost role
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if (_station.TryFindRandomTile(out _, out _, out _, out var coords))
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rule.Comp1.Coords = coords;
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}
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private void OnSelectLocation(Entity<AntagRandomSpawnComponent> ent, ref AntagSelectLocationEvent args)
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{
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if (ent.Comp.Coords != null)
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args.Coordinates.Add(_transform.ToMapCoordinates(ent.Comp.Coords.Value));
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}
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}
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