mirror of
https://github.com/space-syndicate/space-station-14.git
synced 2026-10-09 18:31:17 +03:00
* Replace WithVolume() with AddVolume(), Remove AudioHelpers.WithVariation(), Use specifier options for audio params * Undo switching to AudioParams.AddVariation() * Replace AudioHelpers.WithVariation with AudioParams.AddVariation() * Test AudioParams.AddVariation() and change input parameters to sound like previous AudioHelpers.WithVariation() * Fix build error * Fix build error v2 * Remove DoAfter * fixes --------- Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
120 lines
5.1 KiB
C#
120 lines
5.1 KiB
C#
using Content.Server.Power.Components;
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using Content.Shared.UserInterface;
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using Content.Server.Advertise.EntitySystems;
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using Content.Shared.Advertise.Components;
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using Content.Shared.Arcade;
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using Content.Shared.Power;
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using Content.Shared.Random.Helpers;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Random;
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namespace Content.Server.Arcade.SpaceVillain;
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public sealed partial class SpaceVillainArcadeSystem : EntitySystem
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{
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[Dependency] private IRobustRandom _random = default!;
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[Dependency] private SharedAudioSystem _audioSystem = default!;
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[Dependency] private UserInterfaceSystem _uiSystem = default!;
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[Dependency] private SpeakOnUIClosedSystem _speakOnUIClosed = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<SpaceVillainArcadeComponent, ComponentInit>(OnComponentInit);
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SubscribeLocalEvent<SpaceVillainArcadeComponent, AfterActivatableUIOpenEvent>(OnAfterUIOpenSV);
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SubscribeLocalEvent<SpaceVillainArcadeComponent, SharedSpaceVillainArcadeComponent.SpaceVillainArcadePlayerActionMessage>(OnSVPlayerAction);
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SubscribeLocalEvent<SpaceVillainArcadeComponent, PowerChangedEvent>(OnSVillainPower);
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}
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/// <summary>
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/// Called when the user wins the game.
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/// Dispenses a prize if the arcade machine has any left.
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/// </summary>
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/// <param name="uid"></param>
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/// <param name="arcade"></param>
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/// <param name="xform"></param>
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public void ProcessWin(EntityUid uid, SpaceVillainArcadeComponent? arcade = null, TransformComponent? xform = null)
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{
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if (!Resolve(uid, ref arcade, ref xform))
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return;
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if (arcade.RewardAmount <= 0)
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return;
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Spawn(_random.Pick(arcade.PossibleRewards), xform.Coordinates);
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arcade.RewardAmount--;
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}
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/// <summary>
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/// Picks a fight-verb from the list of possible Verbs.
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/// </summary>
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/// <returns>A fight-verb.</returns>
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public string GenerateFightVerb(SpaceVillainArcadeComponent arcade)
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{
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return _random.Pick(ProtoMan.Index(arcade.PossibleFightVerbs));
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}
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/// <summary>
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/// Generates an enemy-name comprised of a first- and last-name.
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/// </summary>
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/// <returns>An enemy-name.</returns>
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public string GenerateEnemyName(SpaceVillainArcadeComponent arcade)
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{
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var possibleFirstEnemyNames = ProtoMan.Index(arcade.PossibleFirstEnemyNames);
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var possibleLastEnemyNames = ProtoMan.Index(arcade.PossibleLastEnemyNames);
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return $"{_random.Pick(possibleFirstEnemyNames)} {_random.Pick(possibleLastEnemyNames)}";
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}
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private void OnComponentInit(EntityUid uid, SpaceVillainArcadeComponent component, ComponentInit args)
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{
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// Random amount of prizes
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component.RewardAmount = new Random().Next(component.RewardMinAmount, component.RewardMaxAmount + 1);
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}
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private void OnSVPlayerAction(EntityUid uid, SpaceVillainArcadeComponent component, SharedSpaceVillainArcadeComponent.SpaceVillainArcadePlayerActionMessage msg)
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{
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if (component.Game == null)
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return;
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if (!TryComp<ApcPowerReceiverComponent>(uid, out var power) || !power.Powered)
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return;
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switch (msg.PlayerAction)
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{
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case SharedSpaceVillainArcadeComponent.PlayerAction.Attack:
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case SharedSpaceVillainArcadeComponent.PlayerAction.Heal:
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case SharedSpaceVillainArcadeComponent.PlayerAction.Recharge:
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component.Game.ExecutePlayerAction(uid, msg.PlayerAction, component);
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// Any sort of gameplay action counts
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if (TryComp<SpeakOnUIClosedComponent>(uid, out var speakComponent))
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_speakOnUIClosed.TrySetFlag((uid, speakComponent));
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break;
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case SharedSpaceVillainArcadeComponent.PlayerAction.NewGame:
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var audioParams = component.NewGameSound?.Params ?? AudioParams.Default;
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audioParams = audioParams.AddVolume(-4f);
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_audioSystem.PlayPvs(component.NewGameSound, uid, audioParams);
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component.Game = new SpaceVillainGame(uid, component, this);
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_uiSystem.ServerSendUiMessage(uid, SharedSpaceVillainArcadeComponent.SpaceVillainArcadeUiKey.Key, component.Game.GenerateMetaDataMessage());
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break;
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case SharedSpaceVillainArcadeComponent.PlayerAction.RequestData:
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_uiSystem.ServerSendUiMessage(uid, SharedSpaceVillainArcadeComponent.SpaceVillainArcadeUiKey.Key, component.Game.GenerateMetaDataMessage());
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break;
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}
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}
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private void OnAfterUIOpenSV(EntityUid uid, SpaceVillainArcadeComponent component, AfterActivatableUIOpenEvent args)
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{
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component.Game ??= new(uid, component, this);
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}
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private void OnSVillainPower(EntityUid uid, SpaceVillainArcadeComponent component, ref PowerChangedEvent args)
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{
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if (TryComp<ApcPowerReceiverComponent>(uid, out var power) && power.Powered)
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return;
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_uiSystem.CloseUi(uid, SharedSpaceVillainArcadeComponent.SpaceVillainArcadeUiKey.Key);
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}
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}
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