CatStation/Content.Server/Atmos/EntitySystems/AtmosphereSystem.cs
Princess Cheeseballs 2e9c4c0103
IHeatContainers for TemperatureComponent (#42785)
* Hope I'm not forgetting anything...

* They call me the sender the way I'm sending it.

* remove commented out YAML

* last of the slop

* fix test fails

* first batch of test fails

* no more test fails

* make cryo pods work again.

* Make cryo work better-er

* I didn't like that a firesuit helmet was so effective on its own so I decided to be a dick about it.

* review.com

* oop

* actually real quick do this

* fix YAML issues

* IHeatContainer my beloved <3

* borger

* not networked :(

* jackets

* burgeewqjfrwjkhaskfjfsahjkfsahjkfsahjkfsajhkfsa

* utter yaml nonsense

* phishing

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-07-26 07:56:44 +00:00

128 lines
4.3 KiB
C#

using System.Linq;
using Content.Server.Administration.Logs;
using Content.Server.Atmos.Components;
using Content.Server.Atmos.Reactions;
using Content.Server.Fluids.EntitySystems;
using Content.Server.NodeContainer.EntitySystems;
using Content.Shared.Atmos;
using Content.Shared.Atmos.Components;
using Content.Shared.Atmos.EntitySystems;
using Content.Shared.Damage.Systems;
using Content.Shared.Decals;
using Content.Shared.Doors.Components;
using Content.Shared.Maps;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Containers;
using Robust.Shared.Map;
using Robust.Shared.Physics.Systems;
using Robust.Shared.Prototypes;
using Robust.Shared.Threading;
namespace Content.Server.Atmos.EntitySystems;
/// <summary>
/// This is our SSAir equivalent, if you need to interact with or query atmos in any way, go through this.
/// </summary>
[UsedImplicitly]
public sealed partial class AtmosphereSystem : SharedAtmosphereSystem
{
[Dependency] private ITileDefinitionManager _tileDefinitionManager = default!;
[Dependency] private IAdminLogManager _adminLog = default!;
[Dependency] private IParallelManager _parallel = default!;
[Dependency] private EntityLookupSystem _lookup = default!;
[Dependency] private SharedContainerSystem _containers = default!;
[Dependency] private SharedPhysicsSystem _physics = default!;
[Dependency] private GasTileOverlaySystem _gasTileOverlaySystem = default!;
[Dependency] private SharedAudioSystem _audio = default!;
[Dependency] private SharedMapSystem _mapSystem = default!;
[Dependency] private TileSystem _tile = default!;
[Dependency] private MapSystem _map = default!;
[Dependency] public PuddleSystem Puddle = default!;
[Dependency] private DamageableSystem _damage = default!;
[Dependency] private EntityQuery<GridAtmosphereComponent> _gridAtmosQuery = default!;
[Dependency] private EntityQuery<MapAtmosphereComponent> _mapAtmosQuery = default!;
[Dependency] private EntityQuery<AirtightComponent> _airtightQuery = default!;
[Dependency] private EntityQuery<FirelockComponent> _firelockQuery = default!;
private const float ExposedUpdateDelay = 1f;
private HashSet<EntityUid> _entSet = new();
private string[] _burntDecals = [];
public override void Initialize()
{
base.Initialize();
UpdatesAfter.Add(typeof(NodeGroupSystem));
InitializeGases();
InitializeCommands();
InitializeCVars();
InitializeGridAtmosphere();
InitializeMap();
SubscribeLocalEvent<TileChangedEvent>(OnTileChanged);
SubscribeLocalEvent<PrototypesReloadedEventArgs>(OnPrototypesReloaded);
CacheDecals();
CacheGases();
}
public override void Shutdown()
{
base.Shutdown();
ShutdownCommands();
}
private void OnTileChanged(ref TileChangedEvent ev)
{
foreach (var change in ev.Changes)
{
InvalidateTile(ev.Entity.Owner, change.GridIndices);
}
}
private void OnPrototypesReloaded(PrototypesReloadedEventArgs ev)
{
if (ev.WasModified<DecalPrototype>())
CacheDecals();
if (ev.WasModified<GasReactionPrototype>())
CacheGases();
}
public override void Update(float frameTime)
{
base.Update(frameTime);
UpdateProcessing(frameTime);
UpdateHighPressure(frameTime);
var delay = TimeSpan.FromSeconds(ExposedUpdateDelay);
var query = EntityQueryEnumerator<AtmosExposedComponent, TransformComponent>();
while (query.MoveNext(out var uid, out var exposed, out var transform))
{
if (exposed.LastExposure + delay > _gameTiming.CurTime)
continue;
var air = GetContainingMixture((uid, transform));
if (air == null)
continue;
var updateEvent = new AtmosExposedUpdateEvent(transform.Coordinates, air, transform, ExposedUpdateDelay, exposed.ExposedArea);
RaiseLocalEvent(uid, ref updateEvent);
exposed.LastExposure = _gameTiming.CurTime;
}
}
private void CacheDecals()
{
_burntDecals = ProtoMan.EnumeratePrototypes<DecalPrototype>().Where(x => x.Tags.Contains("burnt")).Select(x => x.ID).ToArray();
}
}