mirror of
https://github.com/space-syndicate/space-station-14.git
synced 2026-10-09 18:31:17 +03:00
142 lines
5.8 KiB
C#
142 lines
5.8 KiB
C#
using Content.Server.Hands.Systems;
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using Content.Server.Preferences.Managers;
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using Content.Server.Storage.EntitySystems;
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using Content.Shared.Access.Components;
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using Content.Shared.Clothing;
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using Content.Shared.Hands.Components;
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using Content.Shared.Humanoid;
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using Content.Shared.Interaction.Components;
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using Content.Shared.Inventory;
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using Content.Shared.PDA;
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using Content.Shared.Preferences;
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using Content.Shared.Preferences.Loadouts;
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using Content.Shared.Roles;
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using Content.Shared.Station;
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using Content.Shared.Containers.ItemSlots;
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using Content.Shared.Station.Systems;
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using Content.Shared.Storage;
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using Robust.Shared.Player;
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namespace Content.Server.Clothing.Systems;
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public sealed partial class OutfitSystem : EntitySystem
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{
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[Dependency] private IServerPreferencesManager _preferenceManager = default!;
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[Dependency] private HandsSystem _handSystem = default!;
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[Dependency] private InventorySystem _invSystem = default!;
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[Dependency] private StationSpawningSystem _spawningSystem = default!;
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[Dependency] private ItemSlotsSystem _itemSlotsSystem = default!;
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[Dependency] private StorageSystem _storageSystem = default!;
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public bool SetOutfit(EntityUid target, string gear, Action<EntityUid, EntityUid>? onEquipped = null, bool unremovable = false)
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{
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if (!TryComp(target, out InventoryComponent? inventoryComponent))
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return false;
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if (!ProtoMan.TryIndex<StartingGearPrototype>(gear, out var startingGear))
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return false;
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HumanoidCharacterProfile? profile = null;
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ICommonSession? session = null;
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// Check if we are setting the outfit of a player to respect the preferences
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if (TryComp(target, out ActorComponent? actorComponent))
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{
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session = actorComponent.PlayerSession;
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var userId = actorComponent.PlayerSession.UserId;
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var prefs = _preferenceManager.GetPreferences(userId);
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profile = prefs.SelectedCharacter;
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}
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if (_invSystem.TryGetSlots(target, out var slots))
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{
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foreach (var slot in slots)
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{
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_invSystem.TryUnequip(target, slot.Name, true, true, false, inventoryComponent);
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var gearStr = ((IEquipmentLoadout) startingGear).GetGear(slot.Name);
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if (gearStr == string.Empty)
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continue;
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var equipmentEntity = Spawn(gearStr, Comp<TransformComponent>(target).Coordinates);
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if (slot.Name == "id" &&
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TryComp(equipmentEntity, out PdaComponent? pdaComponent) &&
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TryComp<IdCardComponent>(pdaComponent.ContainedId, out var id))
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{
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id.FullName = Comp<MetaDataComponent>(target).EntityName;
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}
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_invSystem.TryEquip(target, equipmentEntity, slot.Name, silent: true, force: true, inventory: inventoryComponent);
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if (unremovable)
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EnsureComp<UnremoveableComponent>(equipmentEntity);
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onEquipped?.Invoke(target, equipmentEntity);
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}
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}
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var coords = Transform(target).Coordinates;
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foreach (var (slotName, storageContainers) in startingGear.Storage)
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{
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if (storageContainers.Count == 0)
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continue;
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if (!_invSystem.TryGetSlotEntity(target, slotName, out var slotEnt))
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continue;
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if (TryComp<StorageComponent>(slotEnt, out var storage))
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{
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foreach (var entProto in storageContainers)
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{
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var spawnedEntity = SpawnAtPosition(entProto, coords);
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_storageSystem.Insert(slotEnt.Value, spawnedEntity, out _, user: null, storageComp: storage, playSound: false);
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}
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}
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else if (TryComp<ItemSlotsComponent>(slotEnt, out var itemSlots))
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{
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foreach (var entProto in storageContainers)
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{
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var spawnedEntity = SpawnAtPosition(entProto, coords);
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_itemSlotsSystem.TryInsertEmpty((slotEnt.Value, itemSlots), spawnedEntity, null, excludeUserAudio: true);
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}
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}
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}
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if (TryComp(target, out HandsComponent? handsComponent))
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{
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foreach (var prototype in startingGear.Inhand)
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{
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var inhandEntity = Spawn(prototype, coords);
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_handSystem.TryPickup(target, inhandEntity, checkActionBlocker: false, handsComp: handsComponent);
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}
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}
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// See if this starting gear is associated with a job
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var jobs = ProtoMan.EnumeratePrototypes<JobPrototype>();
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foreach (var job in jobs)
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{
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if (job.StartingGear != gear)
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continue;
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var jobProtoId = LoadoutSystem.GetJobPrototype(job.ID);
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if (!ProtoMan.TryIndex<RoleLoadoutPrototype>(jobProtoId, out var jobProto))
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break;
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// Don't require a player, so this works on Urists
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profile ??= TryComp<HumanoidProfileComponent>(target, out var comp)
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? HumanoidCharacterProfile.DefaultWithSpecies(comp.Species, comp.Sex)
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: new HumanoidCharacterProfile();
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// Try to get the user's existing loadout for the role
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profile.Loadouts.TryGetValue(jobProtoId, out var roleLoadout);
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if (roleLoadout == null)
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{
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// If they don't have a loadout for the role, make a default one
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roleLoadout = new RoleLoadout(jobProtoId);
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roleLoadout.SetDefault(profile, session, ProtoMan);
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}
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// Equip the target with the job loadout
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_spawningSystem.EquipRoleLoadout(target, roleLoadout, jobProto);
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}
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return true;
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}
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}
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