CatStation/Content.Server/CriminalRecords/Systems/CriminalRecordsHackerSystem.cs
Princess Cheeseballs 2c6ffecf62
Move GameTicker to Shared (#45834)
* Scope creep my ass

* why was this shit not pushed????

* gone...

* fix that

* review plus buildd

* asfsafsafsafsafas

* grug

* burber

* I'll fix this later

* shrimply die

* also this

* it's snerf or snuthin

* assaads

* round snend

* aaaa

* fix this shit for real

* actually, don't start GameRules until MapInit now that I think aboot it.

* forgot u

* don't actually need this part nullable

* Deffer comp removal

* one liner

* do that too

* chungus

* Honestly makes more sense here, plus WHY are we doing all that shit on "GameRuleAdded" rather than GameRuleStarted(?)

* deferred removal :V

* aaaaaaaaaaaaaaa

* whhop

* Whoop

* better

* landmine that I placed for myself then forgot about lmao

* cleanup

* FUCKING `!`

* gotovo

* amogus

* please don't check by metadata I beg

* waawsasfdfsasfa

* sfafsasfafsas

* fdsaasffsasfa

* code

* fix

* fasasffasfasfsad

* chungaas

* I may be stupid

* gra

* graaaaaaaaaaaaaaaaa

* comment

* gra

* clearing is not predicted and would require major refactors, so don't cache on client.

* lame shit :P

* last holes

* nukeopsfsafsasafsfafsa

* why  was that shit public bruh

* bubrbgwahrghfaka

* dynamic

* revert change that did nothing lmao
2026-09-16 19:34:19 +00:00

61 lines
2.3 KiB
C#

using Content.Server.Chat.Systems;
using Content.Server.Station.Systems;
using Content.Shared.CriminalRecords;
using Content.Shared.CriminalRecords.Components;
using Content.Shared.CriminalRecords.Systems;
using Content.Shared.Random.Helpers;
using Content.Shared.Security;
using Content.Shared.StationRecords;
using Content.Shared.StationRecords.Systems;
using Robust.Shared.Random;
namespace Content.Server.CriminalRecords.Systems;
public sealed partial class CriminalRecordsHackerSystem : SharedCriminalRecordsHackerSystem
{
[Dependency] private ChatSystem _chat = default!;
[Dependency] private CriminalRecordsSystem _criminalRecords = default!;
[Dependency] private IRobustRandom _random = default!;
[Dependency] private ServerStationSystem _station = default!;
[Dependency] private StationRecordsSystem _records = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<CriminalRecordsHackerComponent, CriminalRecordsHackDoAfterEvent>(OnDoAfter);
}
private void OnDoAfter(Entity<CriminalRecordsHackerComponent> ent, ref CriminalRecordsHackDoAfterEvent args)
{
if (args.Cancelled || args.Handled || args.Target == null)
return;
if (_station.GetOwningStation(ent) is not {} station)
return;
var reasons = ProtoMan.Index(ent.Comp.Reasons);
foreach (var (key, record) in _records.GetRecordsOfType<CriminalRecord>(station))
{
var reason = _random.Pick(reasons);
_criminalRecords.OverwriteStatus(new StationRecordKey(key, station), record, SecurityStatus.Wanted, reason);
// no radio message since spam
// no history since lazy and its easy to remove anyway
// main damage with this is existing arrest warrants are lost and to anger beepsky
}
_chat.DispatchGlobalAnnouncement(Loc.GetString(ent.Comp.Announcement), playSound: true, colorOverride: Color.Red);
// once is enough
RemComp<CriminalRecordsHackerComponent>(ent);
var ev = new CriminalRecordsHackedEvent(ent, args.Target.Value);
RaiseLocalEvent(args.User, ref ev);
}
}
/// <summary>
/// Raised on the user after hacking a criminal records console.
/// </summary>
[ByRefEvent]
public record struct CriminalRecordsHackedEvent(EntityUid User, EntityUid Target);