CatStation/Content.Server/Discord/WebhookMessages/VoteWebhooks.cs
Princess Cheeseballs 2c6ffecf62
Move GameTicker to Shared (#45834)
* Scope creep my ass

* why was this shit not pushed????

* gone...

* fix that

* review plus buildd

* asfsafsafsafsafas

* grug

* burber

* I'll fix this later

* shrimply die

* also this

* it's snerf or snuthin

* assaads

* round snend

* aaaa

* fix this shit for real

* actually, don't start GameRules until MapInit now that I think aboot it.

* forgot u

* don't actually need this part nullable

* Deffer comp removal

* one liner

* do that too

* chungus

* Honestly makes more sense here, plus WHY are we doing all that shit on "GameRuleAdded" rather than GameRuleStarted(?)

* deferred removal :V

* aaaaaaaaaaaaaaa

* whhop

* Whoop

* better

* landmine that I placed for myself then forgot about lmao

* cleanup

* FUCKING `!`

* gotovo

* amogus

* please don't check by metadata I beg

* waawsasfdfsasfa

* sfafsasfafsas

* fdsaasffsasfa

* code

* fix

* fasasffasfasfsad

* chungaas

* I may be stupid

* gra

* graaaaaaaaaaaaaaaaa

* comment

* gra

* clearing is not predicted and would require major refactors, so don't cache on client.

* lame shit :P

* last holes

* nukeopsfsafsasafsfafsa

* why  was that shit public bruh

* bubrbgwahrghfaka

* dynamic

* revert change that did nothing lmao
2026-09-16 19:34:19 +00:00

180 lines
6 KiB
C#

using Content.Server.GameTicking;
using Content.Server.Voting;
using Robust.Server;
using Robust.Shared.Utility;
using System.Text.Json;
using System.Text.Json.Nodes;
namespace Content.Server.Discord.WebhookMessages;
public sealed partial class VoteWebhooks : IPostInjectInit
{
[Dependency] private IEntitySystemManager _entSys = default!;
[Dependency] private DiscordWebhook _discord = default!;
[Dependency] private IBaseServer _baseServer = default!;
private ISawmill _sawmill = default!;
public WebhookState? CreateWebhookIfConfigured(VoteOptions voteOptions, string? webhookUrl = null, string? customVoteName = null, string? customVoteMessage = null)
{
// All this webhook code is complete garbage.
// I tried to clean it up somewhat, at least to fix the glaring bugs in it.
// Jesus christ man what is with our code review process.
if (string.IsNullOrEmpty(webhookUrl))
return null;
// Set up the webhook payload
var serverName = _baseServer.ServerName;
var fields = new List<WebhookEmbedField>();
foreach (var voteOption in voteOptions.Options)
{
var newVote = new WebhookEmbedField
{
Name = voteOption.text,
Value = Loc.GetString("custom-vote-webhook-option-pending")
};
fields.Add(newVote);
}
var gameTicker = _entSys.GetEntitySystemOrNull<ServerGameTicker>();
_sawmill = Logger.GetSawmill("discord");
var runLevel = gameTicker != null ? Loc.GetString($"game-run-level-{gameTicker.RunLevel}") : "";
var runId = gameTicker != null ? gameTicker.RoundId : 0;
var voteName = customVoteName ?? Loc.GetString("custom-vote-webhook-name");
var description = customVoteMessage ?? voteOptions.Title;
var payload = new WebhookPayload()
{
Username = voteName,
Embeds = new List<WebhookEmbed>
{
new()
{
Title = voteOptions.InitiatorText,
Color = 13438992, // #CD1010
Description = description,
Footer = new WebhookEmbedFooter
{
Text = Loc.GetString(
"custom-vote-webhook-footer",
("serverName", serverName),
("roundId", runId),
("runLevel", runLevel)),
},
Fields = fields,
},
},
};
var state = new WebhookState
{
WebhookUrl = webhookUrl,
Payload = payload,
};
CreateWebhookMessage(state, payload);
return state;
}
public void UpdateWebhookIfConfigured(WebhookState? state, VoteFinishedEventArgs finished)
{
if (state == null)
return;
var embed = state.Payload.Embeds![0];
embed.Color = 2353993; // #23EB49
for (var i = 0; i < finished.Votes.Count; i++)
{
var oldName = embed.Fields[i].Name;
var newValue = finished.Votes[i].ToString();
embed.Fields[i] = new WebhookEmbedField { Name = oldName, Value = newValue, Inline = true };
}
state.Payload.Embeds[0] = embed;
UpdateWebhookMessage(state, state.Payload, state.MessageId);
}
public void UpdateCancelledWebhookIfConfigured(WebhookState? state, string? customCancelReason = null)
{
if (state == null)
return;
var embed = state.Payload.Embeds![0];
embed.Color = 13356304; // #CBCD10
if (customCancelReason == null)
embed.Description += "\n\n" + Loc.GetString("custom-vote-webhook-cancelled");
else
embed.Description += "\n\n" + customCancelReason;
for (var i = 0; i < embed.Fields.Count; i++)
{
var oldName = embed.Fields[i].Name;
embed.Fields[i] = new WebhookEmbedField { Name = oldName, Value = Loc.GetString("custom-vote-webhook-option-cancelled"), Inline = true };
}
state.Payload.Embeds[0] = embed;
UpdateWebhookMessage(state, state.Payload, state.MessageId);
}
// Sends the payload's message.
public async void CreateWebhookMessage(WebhookState state, WebhookPayload payload)
{
try
{
if (await _discord.GetWebhook(state.WebhookUrl) is not { } identifier)
return;
state.Identifier = identifier.ToIdentifier();
_sawmill.Debug(JsonSerializer.Serialize(payload));
var request = await _discord.CreateMessage(identifier.ToIdentifier(), payload);
var content = await request.Content.ReadAsStringAsync();
state.MessageId = ulong.Parse(JsonNode.Parse(content)?["id"]!.GetValue<string>()!);
}
catch (Exception e)
{
_sawmill.Error($"Error while sending vote webhook to Discord: {e}");
}
}
// Edits a pre-existing payload message, given an ID
public async void UpdateWebhookMessage(WebhookState state, WebhookPayload payload, ulong id)
{
if (state.MessageId == 0)
{
_sawmill.Warning("Failed to deliver update to custom vote webhook: message ID was zero. This likely indicates a previous connection error sending the original message.");
return;
}
DebugTools.Assert(state.Identifier != default);
try
{
await _discord.EditMessage(state.Identifier, id, payload);
}
catch (Exception e)
{
_sawmill.Error($"Error while updating vote webhook on Discord: {e}");
}
}
public sealed class WebhookState
{
public required string WebhookUrl;
public required WebhookPayload Payload;
public WebhookIdentifier Identifier;
public ulong MessageId;
}
void IPostInjectInit.PostInject() { }
}