mirror of
https://github.com/space-syndicate/space-station-14.git
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* Refactor DeviceNetwork * Singleton * NetworkPayloads refactor * Reorganize DeviceNetworkSystem * Surveillance cameras * Fix code * Fix build * Fix test fail by rewriting entire singleton logic * Properly predict examine * Update DeviceNetworkSystem.API.cs * Update EntityTest.cs * Update DeviceNetworkSystem.cs * Alright I'll do this expensive check fine * Fix disposals debug assert * Implement device network static events support * Use frozen dictionaries for performance * Update SharedDeviceNetworkSystem.Payloads.cs * Parallel payload handling support * Fix some spagetti-code * Optimize NetworkPayload cancellation * Parallel payloads are now cancellable * Fix screens * Fix robotics console * Allow new methods for shared * Mail fix * Turret fix * Fix network system method usage + signal and borg fix * finally fix atmos devices OH MY GOOOD * Remove stupid parallelism from fax * Fix surveiollance cameras * Working on a single thing for 2 days straight award * Fix the test? * Update units.yml * Add IDevice interface because why not * Add more device network suffixes * Fix camera router failing test * yaml linter peak * Improve docs for DeviceNetworkHandlers * fix build * Update CartridgeLoaderSystem.Relay.cs * Remove parallel system and EntitySystem post init * Add more docs and also events * Remove unnecessary caching * Update DevicePayloadComponentSystem.cs * Back to entity events * Implement DeviceData * Remove serializable from payloads * Update DeviceData.cs * Add a prototype for a singleton * Fix tests * Fix air alarms * Update DeviceNetworkSystem.cs * Fix cameras * Make camera router event-less * Fix atmos sync payloads, add more docs * Remove singleton + instant packets * oops remove public access * Fix tests? * Why the hell overload effect makes puddle sparks * Apparently it was redundant * Update gates.yml * Finish documentation * Review * Mark relay properties as obsolete * Struct payloads support (#blazinglyfastmemorysafe) * Update DeviceNetworkTest.cs * Make device structs stuff better * Move address prefix to DeviceNetworkComponent * Locale fixes * Fix tests * Doesn't know boolean logic award * Update AtmosAlarmableSystem.cs * Fix address predicted examine * Partial fix to air alarmables * Fix deployable turrets UI * Fix firelocks, maybe * Apparently Activatable UI was enough lol * Fix surveillance cameras * Rename `QueuePacket` into `SendPacket` * Simplify DeviceData as much as possible * Update DeviceData.cs * Update FaxMachineComponent.cs * Remove DeviceData because its stupid * Update ScreenSystem.cs * Fix build (camera map broken still) * Fix map * fix usings * Review changes * Build fix
66 lines
2.3 KiB
C#
66 lines
2.3 KiB
C#
using Content.Server.EUI;
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using Content.Shared.Eui;
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using Content.Shared.Fax.Components;
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using Content.Shared.Fax;
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using Content.Shared.Follower;
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using Content.Shared.Paper;
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using Content.Shared.DeviceNetwork.Components;
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using Content.Shared.Ghost.Components;
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namespace Content.Server.Fax.AdminUI;
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public sealed partial class AdminFaxEui : BaseEui
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{
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[Dependency] private IEntityManager _entityManager = default!;
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private readonly FaxSystem _faxSystem;
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private readonly FollowerSystem _followerSystem;
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public AdminFaxEui()
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{
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IoCManager.InjectDependencies(this);
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_faxSystem = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<FaxSystem>();
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_followerSystem = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<FollowerSystem>();
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}
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public override void Opened()
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{
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StateDirty();
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}
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public override AdminFaxEuiState GetNewState()
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{
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var faxes = _entityManager.EntityQueryEnumerator<FaxMachineComponent, DeviceNetworkComponent>();
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var entries = new List<AdminFaxEntry>();
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while (faxes.MoveNext(out var uid, out var fax, out var device))
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{
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entries.Add(new AdminFaxEntry(_entityManager.GetNetEntity(uid), fax.FaxName, device.Address));
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}
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return new AdminFaxEuiState(entries);
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}
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public override void HandleMessage(EuiMessageBase msg)
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{
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base.HandleMessage(msg);
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switch (msg)
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{
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case AdminFaxEuiMsg.Follow followData:
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{
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if (Player.AttachedEntity == null ||
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!_entityManager.HasComponent<GhostComponent>(Player.AttachedEntity.Value))
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return;
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_followerSystem.StartFollowingEntity(Player.AttachedEntity.Value, _entityManager.GetEntity(followData.TargetFax));
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break;
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}
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case AdminFaxEuiMsg.Send sendData:
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{
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var printout = new FaxPrintout(sendData.Content, sendData.Title, null, null, sendData.StampState,
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new() { new StampDisplayInfo { StampedName = sendData.From, StampedColor = sendData.StampColor } },
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locked: sendData.Locked);
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_faxSystem.Receive(_entityManager.GetEntity(sendData.Target), printout);
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break;
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}
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}
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}
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}
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