CatStation/Content.Server/GameTicking/Commands/JoinGameCommand.cs
Princess Cheeseballs 2c6ffecf62
Move GameTicker to Shared (#45834)
* Scope creep my ass

* why was this shit not pushed????

* gone...

* fix that

* review plus buildd

* asfsafsafsafsafas

* grug

* burber

* I'll fix this later

* shrimply die

* also this

* it's snerf or snuthin

* assaads

* round snend

* aaaa

* fix this shit for real

* actually, don't start GameRules until MapInit now that I think aboot it.

* forgot u

* don't actually need this part nullable

* Deffer comp removal

* one liner

* do that too

* chungus

* Honestly makes more sense here, plus WHY are we doing all that shit on "GameRuleAdded" rather than GameRuleStarted(?)

* deferred removal :V

* aaaaaaaaaaaaaaa

* whhop

* Whoop

* better

* landmine that I placed for myself then forgot about lmao

* cleanup

* FUCKING `!`

* gotovo

* amogus

* please don't check by metadata I beg

* waawsasfdfsasfa

* sfafsasfafsas

* fdsaasffsasfa

* code

* fix

* fasasffasfasfsad

* chungaas

* I may be stupid

* gra

* graaaaaaaaaaaaaaaaa

* comment

* gra

* clearing is not predicted and would require major refactors, so don't cache on client.

* lame shit :P

* last holes

* nukeopsfsafsasafsfafsa

* why  was that shit public bruh

* bubrbgwahrghfaka

* dynamic

* revert change that did nothing lmao
2026-09-16 19:34:19 +00:00

88 lines
3 KiB
C#

using Content.Server.Administration.Managers;
using Content.Server.Station.Systems;
using Content.Shared.Administration;
using Content.Shared.CCVar;
using Content.Shared.GameTicking;
using Content.Shared.Roles;
using Robust.Shared.Configuration;
using Robust.Shared.Console;
using Robust.Shared.Prototypes;
namespace Content.Server.GameTicking.Commands
{
[AnyCommand]
sealed partial class JoinGameCommand : IConsoleCommand
{
[Dependency] private IEntityManager _entManager = default!;
[Dependency] private IPrototypeManager _prototypeManager = default!;
[Dependency] private IAdminManager _adminManager = default!;
[Dependency] private IConfigurationManager _cfg = default!;
[Dependency] private ILogManager _logManager = default!;
private readonly ISawmill _sawmill;
public string Command => "joingame";
public string Description => "";
public string Help => "";
public JoinGameCommand()
{
IoCManager.InjectDependencies(this);
_sawmill = _logManager.GetSawmill("security");
}
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (args.Length != 2)
{
shell.WriteError(Loc.GetString("shell-wrong-arguments-number"));
return;
}
var player = shell.Player;
if (player == null)
{
return;
}
var ticker = _entManager.System<ServerGameTicker>();
var stationJobs = _entManager.System<ServerStationJobsSystem>();
if (ticker.PlayerGameStatuses.TryGetValue(player.UserId, out var status) && status == PlayerGameStatus.JoinedGame)
{
_sawmill.Info($"{player.Name} ({player.UserId}) attempted to latejoin while in-game.");
shell.WriteError($"{player.Name} is not in the lobby. This incident will be reported.");
return;
}
if (ticker.RunLevel == GameRunLevel.PreRoundLobby)
{
shell.WriteLine("Round has not started.");
return;
}
var id = args[0];
if (!int.TryParse(args[1], out var sid))
{
shell.WriteError(Loc.GetString("shell-argument-must-be-number"));
}
var station = _entManager.GetEntity(new NetEntity(sid));
var jobPrototype = _prototypeManager.Index<JobPrototype>(id);
if (stationJobs.TryGetJobSlot(station, jobPrototype, out var slots) == false || slots == 0)
{
shell.WriteLine($"{jobPrototype.LocalizedName} has no available slots.");
return;
}
if (_adminManager.IsAdmin(player) && _cfg.GetCVar(CCVars.AdminDeadminOnJoin))
{
_adminManager.DeAdmin(player);
}
ticker.MakeJoinGame(player, station, id);
}
}
}