mirror of
https://github.com/space-syndicate/space-station-14.git
synced 2026-10-10 02:41:18 +03:00
* Scope creep my ass * why was this shit not pushed???? * gone... * fix that * review plus buildd * asfsafsafsafsafas * grug * burber * I'll fix this later * shrimply die * also this * it's snerf or snuthin * assaads * round snend * aaaa * fix this shit for real * actually, don't start GameRules until MapInit now that I think aboot it. * forgot u * don't actually need this part nullable * Deffer comp removal * one liner * do that too * chungus * Honestly makes more sense here, plus WHY are we doing all that shit on "GameRuleAdded" rather than GameRuleStarted(?) * deferred removal :V * aaaaaaaaaaaaaaa * whhop * Whoop * better * landmine that I placed for myself then forgot about lmao * cleanup * FUCKING `!` * gotovo * amogus * please don't check by metadata I beg * waawsasfdfsasfa * sfafsasfafsas * fdsaasffsasfa * code * fix * fasasffasfasfsad * chungaas * I may be stupid * gra * graaaaaaaaaaaaaaaaa * comment * gra * clearing is not predicted and would require major refactors, so don't cache on client. * lame shit :P * last holes * nukeopsfsafsasafsfafsa * why was that shit public bruh * bubrbgwahrghfaka * dynamic * revert change that did nothing lmao
79 lines
2.5 KiB
C#
79 lines
2.5 KiB
C#
using System.Linq;
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using Content.Server.Administration;
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using Content.Server.Mind;
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using Content.Shared.Players;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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using Robust.Shared.Network;
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namespace Content.Server.GameTicking.Commands
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{
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sealed partial class RespawnCommand : LocalizedEntityCommands
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{
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[Dependency] private IPlayerManager _player = default!;
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[Dependency] private IPlayerLocator _locator = default!;
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[Dependency] private ServerGameTicker _gameTicker = default!;
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[Dependency] private MindSystem _mind = default!;
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public override string Command => "respawn";
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public override async void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var player = shell.Player;
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if (args.Length > 1)
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{
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shell.WriteError(Loc.GetString("cmd-respawn-invalid-args"));
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return;
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}
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NetUserId userId;
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if (args.Length == 0)
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{
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if (player == null)
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{
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shell.WriteError(Loc.GetString("cmd-respawn-no-player"));
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return;
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}
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userId = player.UserId;
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}
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else
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{
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var located = await _locator.LookupIdByNameOrIdAsync(args[0]);
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if (located == null)
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{
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shell.WriteError(Loc.GetString("cmd-respawn-unknown-player"));
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return;
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}
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userId = located.UserId;
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}
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if (!_player.TryGetSessionById(userId, out var targetPlayer))
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{
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if (!_player.TryGetPlayerData(userId, out var data))
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{
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shell.WriteError(Loc.GetString("cmd-respawn-unknown-player"));
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return;
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}
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_mind.WipeMind(data.ContentData()?.Mind);
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shell.WriteError(Loc.GetString("cmd-respawn-player-not-online"));
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return;
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}
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_gameTicker.Respawn(targetPlayer);
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}
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public override CompletionResult GetCompletion(IConsoleShell shell, string[] args)
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{
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if (args.Length != 1)
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return CompletionResult.Empty;
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var options = _player.Sessions.OrderBy(c => c.Name).Select(c => c.Name).ToArray();
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return CompletionResult.FromHintOptions(options, Loc.GetString("cmd-respawn-player-completion"));
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}
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}
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}
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