CatStation/Content.Server/GameTicking/Commands/RespawnCommand.cs
Princess Cheeseballs 2c6ffecf62
Move GameTicker to Shared (#45834)
* Scope creep my ass

* why was this shit not pushed????

* gone...

* fix that

* review plus buildd

* asfsafsafsafsafas

* grug

* burber

* I'll fix this later

* shrimply die

* also this

* it's snerf or snuthin

* assaads

* round snend

* aaaa

* fix this shit for real

* actually, don't start GameRules until MapInit now that I think aboot it.

* forgot u

* don't actually need this part nullable

* Deffer comp removal

* one liner

* do that too

* chungus

* Honestly makes more sense here, plus WHY are we doing all that shit on "GameRuleAdded" rather than GameRuleStarted(?)

* deferred removal :V

* aaaaaaaaaaaaaaa

* whhop

* Whoop

* better

* landmine that I placed for myself then forgot about lmao

* cleanup

* FUCKING `!`

* gotovo

* amogus

* please don't check by metadata I beg

* waawsasfdfsasfa

* sfafsasfafsas

* fdsaasffsasfa

* code

* fix

* fasasffasfasfsad

* chungaas

* I may be stupid

* gra

* graaaaaaaaaaaaaaaaa

* comment

* gra

* clearing is not predicted and would require major refactors, so don't cache on client.

* lame shit :P

* last holes

* nukeopsfsafsasafsfafsa

* why  was that shit public bruh

* bubrbgwahrghfaka

* dynamic

* revert change that did nothing lmao
2026-09-16 19:34:19 +00:00

79 lines
2.5 KiB
C#

using System.Linq;
using Content.Server.Administration;
using Content.Server.Mind;
using Content.Shared.Players;
using Robust.Server.Player;
using Robust.Shared.Console;
using Robust.Shared.Network;
namespace Content.Server.GameTicking.Commands
{
sealed partial class RespawnCommand : LocalizedEntityCommands
{
[Dependency] private IPlayerManager _player = default!;
[Dependency] private IPlayerLocator _locator = default!;
[Dependency] private ServerGameTicker _gameTicker = default!;
[Dependency] private MindSystem _mind = default!;
public override string Command => "respawn";
public override async void Execute(IConsoleShell shell, string argStr, string[] args)
{
var player = shell.Player;
if (args.Length > 1)
{
shell.WriteError(Loc.GetString("cmd-respawn-invalid-args"));
return;
}
NetUserId userId;
if (args.Length == 0)
{
if (player == null)
{
shell.WriteError(Loc.GetString("cmd-respawn-no-player"));
return;
}
userId = player.UserId;
}
else
{
var located = await _locator.LookupIdByNameOrIdAsync(args[0]);
if (located == null)
{
shell.WriteError(Loc.GetString("cmd-respawn-unknown-player"));
return;
}
userId = located.UserId;
}
if (!_player.TryGetSessionById(userId, out var targetPlayer))
{
if (!_player.TryGetPlayerData(userId, out var data))
{
shell.WriteError(Loc.GetString("cmd-respawn-unknown-player"));
return;
}
_mind.WipeMind(data.ContentData()?.Mind);
shell.WriteError(Loc.GetString("cmd-respawn-player-not-online"));
return;
}
_gameTicker.Respawn(targetPlayer);
}
public override CompletionResult GetCompletion(IConsoleShell shell, string[] args)
{
if (args.Length != 1)
return CompletionResult.Empty;
var options = _player.Sessions.OrderBy(c => c.Name).Select(c => c.Name).ToArray();
return CompletionResult.FromHintOptions(options, Loc.GetString("cmd-respawn-player-completion"));
}
}
}