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https://github.com/space-syndicate/space-station-14.git
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* Scope creep my ass * why was this shit not pushed???? * gone... * fix that * review plus buildd * asfsafsafsafsafas * grug * burber * I'll fix this later * shrimply die * also this * it's snerf or snuthin * assaads * round snend * aaaa * fix this shit for real * actually, don't start GameRules until MapInit now that I think aboot it. * forgot u * don't actually need this part nullable * Deffer comp removal * one liner * do that too * chungus * Honestly makes more sense here, plus WHY are we doing all that shit on "GameRuleAdded" rather than GameRuleStarted(?) * deferred removal :V * aaaaaaaaaaaaaaa * whhop * Whoop * better * landmine that I placed for myself then forgot about lmao * cleanup * FUCKING `!` * gotovo * amogus * please don't check by metadata I beg * waawsasfdfsasfa * sfafsasfafsas * fdsaasffsasfa * code * fix * fasasffasfasfsad * chungaas * I may be stupid * gra * graaaaaaaaaaaaaaaaa * comment * gra * clearing is not predicted and would require major refactors, so don't cache on client. * lame shit :P * last holes * nukeopsfsafsasafsfafsa * why was that shit public bruh * bubrbgwahrghfaka * dynamic * revert change that did nothing lmao
40 lines
1.2 KiB
C#
40 lines
1.2 KiB
C#
using Content.Server.Administration;
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using Content.Server.RoundEnd;
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using Content.Shared.Administration;
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using Content.Shared.GameTicking;
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using Robust.Shared.Console;
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namespace Content.Server.GameTicking.Commands;
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[AdminCommand(AdminFlags.Round)]
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public sealed partial class RestartRoundCommand : LocalizedEntityCommands
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{
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[Dependency] private ServerGameTicker _gameTicker = default!;
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[Dependency] private RoundEndSystem _roundEndSystem = default!;
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public override string Command => "restartround";
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public override void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (_gameTicker.RunLevel != GameRunLevel.InRound)
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{
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shell.WriteLine(Loc.GetString("shell-can-only-run-while-round-is-active"));
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return;
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}
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_roundEndSystem.EndRound();
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}
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}
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[AdminCommand(AdminFlags.Round)]
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public sealed partial class RestartRoundNowCommand : LocalizedEntityCommands
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{
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[Dependency] private ServerGameTicker _gameTicker = default!;
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public override string Command => "restartroundnow";
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public override void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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_gameTicker.RestartRound();
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}
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}
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