CatStation/Content.Server/GameTicking/Commands/ToggleReadyCommand.cs
Princess Cheeseballs 2c6ffecf62
Move GameTicker to Shared (#45834)
* Scope creep my ass

* why was this shit not pushed????

* gone...

* fix that

* review plus buildd

* asfsafsafsafsafas

* grug

* burber

* I'll fix this later

* shrimply die

* also this

* it's snerf or snuthin

* assaads

* round snend

* aaaa

* fix this shit for real

* actually, don't start GameRules until MapInit now that I think aboot it.

* forgot u

* don't actually need this part nullable

* Deffer comp removal

* one liner

* do that too

* chungus

* Honestly makes more sense here, plus WHY are we doing all that shit on "GameRuleAdded" rather than GameRuleStarted(?)

* deferred removal :V

* aaaaaaaaaaaaaaa

* whhop

* Whoop

* better

* landmine that I placed for myself then forgot about lmao

* cleanup

* FUCKING `!`

* gotovo

* amogus

* please don't check by metadata I beg

* waawsasfdfsasfa

* sfafsasfafsas

* fdsaasffsasfa

* code

* fix

* fasasffasfasfsad

* chungaas

* I may be stupid

* gra

* graaaaaaaaaaaaaaaaa

* comment

* gra

* clearing is not predicted and would require major refactors, so don't cache on client.

* lame shit :P

* last holes

* nukeopsfsafsasafsfafsa

* why  was that shit public bruh

* bubrbgwahrghfaka

* dynamic

* revert change that did nothing lmao
2026-09-16 19:34:19 +00:00

42 lines
1.2 KiB
C#

using Content.Shared.Administration;
using Content.Shared.GameTicking;
using Robust.Shared.Console;
namespace Content.Server.GameTicking.Commands;
[AnyCommand]
public sealed partial class ToggleReadyCommand : LocalizedEntityCommands
{
[Dependency] private ServerGameTicker _gameTicker = default!;
public override string Command => "toggleready";
public override void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (args.Length != 1)
{
shell.WriteError(Loc.GetString("shell-need-exactly-one-argument"));
return;
}
if (shell.Player is not { } player)
{
shell.WriteError(Loc.GetString("shell-only-players-can-run-this-command"));
return;
}
if (_gameTicker.RunLevel != GameRunLevel.PreRoundLobby)
{
shell.WriteError(Loc.GetString("shell-can-only-run-from-pre-round-lobby"));
return;
}
if (!bool.TryParse(args[0], out var ready))
{
shell.WriteError(Loc.GetString("shell-argument-must-be-boolean"));
return;
}
_gameTicker.ToggleReady(player, ready);
}
}