CatStation/Content.Server/GameTicking/Rules/DeathMatchRuleSystem.cs
Princess Cheeseballs 2c6ffecf62
Move GameTicker to Shared (#45834)
* Scope creep my ass

* why was this shit not pushed????

* gone...

* fix that

* review plus buildd

* asfsafsafsafsafas

* grug

* burber

* I'll fix this later

* shrimply die

* also this

* it's snerf or snuthin

* assaads

* round snend

* aaaa

* fix this shit for real

* actually, don't start GameRules until MapInit now that I think aboot it.

* forgot u

* don't actually need this part nullable

* Deffer comp removal

* one liner

* do that too

* chungus

* Honestly makes more sense here, plus WHY are we doing all that shit on "GameRuleAdded" rather than GameRuleStarted(?)

* deferred removal :V

* aaaaaaaaaaaaaaa

* whhop

* Whoop

* better

* landmine that I placed for myself then forgot about lmao

* cleanup

* FUCKING `!`

* gotovo

* amogus

* please don't check by metadata I beg

* waawsasfdfsasfa

* sfafsasfafsas

* fdsaasffsasfa

* code

* fix

* fasasffasfasfsad

* chungaas

* I may be stupid

* gra

* graaaaaaaaaaaaaaaaa

* comment

* gra

* clearing is not predicted and would require major refactors, so don't cache on client.

* lame shit :P

* last holes

* nukeopsfsafsasafsfafsa

* why  was that shit public bruh

* bubrbgwahrghfaka

* dynamic

* revert change that did nothing lmao
2026-09-16 19:34:19 +00:00

137 lines
5.1 KiB
C#

using Content.Server.Clothing.Systems;
using Content.Server.GameTicking.Rules.Components;
using Content.Server.KillTracking;
using Content.Server.Mind;
using Content.Server.Points;
using Content.Server.RoundEnd;
using Content.Server.Station.Systems;
using Content.Shared.EntityTable;
using Content.Shared.GameTicking;
using Content.Shared.GameTicking.Components;
using Content.Shared.GameTicking.Rules;
using Content.Shared.Points;
using Content.Shared.Station.Systems;
using Robust.Server.Player;
using Robust.Shared.Utility;
namespace Content.Server.GameTicking.Rules;
/// <summary>
/// Manages <see cref="DeathMatchRuleComponent"/>
/// </summary>
public sealed partial class DeathMatchRuleSystem : GameRuleSystem<DeathMatchRuleComponent>
{
[Dependency] private IPlayerManager _player = default!;
[Dependency] private MindSystem _mind = default!;
[Dependency] private OutfitSystem _outfitSystem = default!;
[Dependency] private PointSystem _point = default!;
[Dependency] private RespawnRuleSystem _respawn = default!;
[Dependency] private RoundEndSystem _roundEnd = default!;
[Dependency] private StationSpawningSystem _stationSpawning = default!;
[Dependency] private EntityTableSystem _entityTable = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<PlayerBeforeSpawnEvent>(OnBeforeSpawn);
SubscribeLocalEvent<PlayerSpawnCompleteEvent>(OnSpawnComplete);
SubscribeLocalEvent<KillReportedEvent>(OnKillReported);
SubscribeLocalEvent<DeathMatchRuleComponent, PlayerPointChangedEvent>(OnPointChanged);
}
private void OnBeforeSpawn(PlayerBeforeSpawnEvent ev)
{
var query = EntityQueryEnumerator<DeathMatchRuleComponent, RespawnTrackerComponent, PointManagerComponent, GameRuleComponent>();
while (query.MoveNext(out var uid, out var dm, out var tracker, out var point, out var rule))
{
if (!GameTicker.IsGameRuleActive((uid, rule)))
continue;
var newMind = _mind.CreateMind(ev.Player.UserId, ev.Profile.Name);
_mind.SetUserId(newMind, ev.Player.UserId);
var mobMaybe = _stationSpawning.SpawnPlayerCharacterOnStation(ev.Station, null, ev.Profile);
DebugTools.AssertNotNull(mobMaybe);
var mob = mobMaybe!.Value;
_mind.TransferTo(newMind, mob);
_outfitSystem.SetOutfit(mob, dm.Gear);
EnsureComp<KillTrackerComponent>(mob);
_respawn.AddToTracker(ev.Player.UserId, (uid, tracker));
_point.EnsurePlayer(ev.Player.UserId, uid, point);
ev.Handled = true;
break;
}
}
private void OnSpawnComplete(PlayerSpawnCompleteEvent ev)
{
EnsureComp<KillTrackerComponent>(ev.Mob);
var query = EntityQueryEnumerator<DeathMatchRuleComponent, RespawnTrackerComponent, GameRuleComponent>();
while (query.MoveNext(out var uid, out _, out var tracker, out var rule))
{
if (!GameTicker.IsGameRuleActive((uid, rule)))
continue;
_respawn.AddToTracker((ev.Mob, null), (uid, tracker));
}
}
private void OnKillReported(ref KillReportedEvent ev)
{
var query = EntityQueryEnumerator<DeathMatchRuleComponent, PointManagerComponent, GameRuleComponent>();
while (query.MoveNext(out var uid, out var dm, out var point, out var rule))
{
if (!GameTicker.IsGameRuleActive((uid, rule)))
continue;
// YOU SUICIDED OR GOT THROWN INTO LAVA!
// WHAT A GIANT FUCKING NERD! LAUGH NOW!
if (ev.Primary is not KillPlayerSource player)
{
_point.AdjustPointValue(ev.Entity, -1, uid, point);
continue;
}
_point.AdjustPointValue(player.PlayerId, 1, uid, point);
if (ev.Assist is KillPlayerSource assist && dm.Victor == null)
_point.AdjustPointValue(assist.PlayerId, 1, uid, point);
foreach (var spawn in _entityTable.GetSpawns(dm.RewardSpawns))
{
SpawnNextToOrDrop(spawn, ev.Entity);
}
}
}
private void OnPointChanged(EntityUid uid, DeathMatchRuleComponent component, ref PlayerPointChangedEvent args)
{
if (component.Victor != null)
return;
if (args.Points < component.KillCap)
return;
component.Victor = args.Player;
_roundEnd.EndRound(component.RestartDelay);
}
protected override void AppendRoundEndText(Entity<DeathMatchRuleComponent> entity, ref RoundEndTextAppendEvent args)
{
if (!TryComp<PointManagerComponent>(entity, out var point))
return;
if (entity.Comp.Victor != null && _player.TryGetPlayerData(entity.Comp.Victor.Value, out var data))
{
args.AddLine(Loc.GetString("point-scoreboard-winner", ("player", data.UserName)));
args.AddLine("");
}
args.AddLine(Loc.GetString("point-scoreboard-header"));
args.AddLine(new FormattedMessage(point.Scoreboard).ToMarkup());
args.AddLine("");
}
}