CatStation/Content.Server/GameTicking/Rules/ServerXenoborgsRuleSystem.cs
Princess Cheeseballs 2c6ffecf62
Move GameTicker to Shared (#45834)
* Scope creep my ass

* why was this shit not pushed????

* gone...

* fix that

* review plus buildd

* asfsafsafsafsafas

* grug

* burber

* I'll fix this later

* shrimply die

* also this

* it's snerf or snuthin

* assaads

* round snend

* aaaa

* fix this shit for real

* actually, don't start GameRules until MapInit now that I think aboot it.

* forgot u

* don't actually need this part nullable

* Deffer comp removal

* one liner

* do that too

* chungus

* Honestly makes more sense here, plus WHY are we doing all that shit on "GameRuleAdded" rather than GameRuleStarted(?)

* deferred removal :V

* aaaaaaaaaaaaaaa

* whhop

* Whoop

* better

* landmine that I placed for myself then forgot about lmao

* cleanup

* FUCKING `!`

* gotovo

* amogus

* please don't check by metadata I beg

* waawsasfdfsasfa

* sfafsasfafsas

* fdsaasffsasfa

* code

* fix

* fasasffasfasfsad

* chungaas

* I may be stupid

* gra

* graaaaaaaaaaaaaaaaa

* comment

* gra

* clearing is not predicted and would require major refactors, so don't cache on client.

* lame shit :P

* last holes

* nukeopsfsafsasafsfafsa

* why  was that shit public bruh

* bubrbgwahrghfaka

* dynamic

* revert change that did nothing lmao
2026-09-16 19:34:19 +00:00

43 lines
1.7 KiB
C#

using Content.Server.RoundEnd;
using Content.Shared.GameTicking.Components;
using Content.Shared.GameTicking.Rules;
using Content.Shared.GameTicking.Rules.Components;
using Content.Shared.Objectives.Systems;
using Robust.Shared.Timing;
namespace Content.Server.GameTicking.Rules;
public sealed partial class ServerXenoborgsRuleSystem : XenoborgsRuleSystem
{
[Dependency] private IGameTiming _timing = default!;
[Dependency] private RoundEndSystem _roundEnd = default!;
[Dependency] private AliveHumanoidTargetSystem _target = default!;
protected override void ActiveTick(EntityUid uid, XenoborgsRuleComponent component, GameRuleComponent gameRule, float frameTime)
{
base.ActiveTick(uid, component, gameRule, frameTime);
if (!component.NextRoundEndCheck.HasValue || component.NextRoundEndCheck > _timing.CurTime)
return;
CheckRoundEnd(component);
component.NextRoundEndCheck = _timing.CurTime + component.EndCheckDelay;
}
private void CheckRoundEnd(XenoborgsRuleComponent xenoborgsRuleComponent)
{
var numXenoborgs = GetNumberXenoborgs();
var numHumans = _target.GetMinds().Count;
xenoborgsRuleComponent.MaxNumberXenoborgs = Math.Max(xenoborgsRuleComponent.MaxNumberXenoborgs, numXenoborgs);
if (xenoborgsRuleComponent.XenoborgShuttleCalled
|| (float)numXenoborgs / (numHumans + numXenoborgs) <= xenoborgsRuleComponent.XenoborgShuttleCallPercentage
|| _roundEnd.IsRoundEndRequested())
return;
GameTicker.StationAnnouncement("xenoborg-shuttle-call", color: Color.BlueViolet);
_roundEnd.RequestRoundEnd(null, null, false, cantRecall: true);
xenoborgsRuleComponent.XenoborgShuttleCalled = true;
}
}