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https://github.com/space-syndicate/space-station-14.git
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* Scope creep my ass * why was this shit not pushed???? * gone... * fix that * review plus buildd * asfsafsafsafsafas * grug * burber * I'll fix this later * shrimply die * also this * it's snerf or snuthin * assaads * round snend * aaaa * fix this shit for real * actually, don't start GameRules until MapInit now that I think aboot it. * forgot u * don't actually need this part nullable * Deffer comp removal * one liner * do that too * chungus * Honestly makes more sense here, plus WHY are we doing all that shit on "GameRuleAdded" rather than GameRuleStarted(?) * deferred removal :V * aaaaaaaaaaaaaaa * whhop * Whoop * better * landmine that I placed for myself then forgot about lmao * cleanup * FUCKING `!` * gotovo * amogus * please don't check by metadata I beg * waawsasfdfsasfa * sfafsasfafsas * fdsaasffsasfa * code * fix * fasasffasfasfsad * chungaas * I may be stupid * gra * graaaaaaaaaaaaaaaaa * comment * gra * clearing is not predicted and would require major refactors, so don't cache on client. * lame shit :P * last holes * nukeopsfsafsasafsfafsa * why was that shit public bruh * bubrbgwahrghfaka * dynamic * revert change that did nothing lmao
40 lines
1.8 KiB
C#
40 lines
1.8 KiB
C#
using Content.Shared.Station.Components;
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using Robust.Shared.Audio;
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using Robust.Shared.Map;
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using Robust.Shared.Player;
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namespace Content.Server.GameTicking;
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public sealed partial class ServerGameTicker
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{
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public override void GameAnnouncement(LocId announcement, SoundSpecifier? announcementSound = null, Color? color = null)
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{
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var filter = Filter.Empty().AddWhere(UserHasJoinedGame);
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Chat.DispatchFilteredAnnouncement(filter, Loc.GetString(announcement), announcementSound: announcementSound, colorOverride: color);
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}
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public override void MapAnnouncement(MapId map, LocId announcement, SoundSpecifier? announcementSound = null, Color? color = null)
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{
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var filter = Filter.Empty().AddInMap(map);
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Chat.DispatchFilteredAnnouncement(filter, Loc.GetString(announcement), announcementSound: announcementSound, colorOverride: color);
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}
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public override void StationMapAnnouncement(Entity<StationDataComponent> station, LocId announcement, SoundSpecifier? announcementSound = null, Color? color = null)
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{
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var filter = Station.GetOnMap(station.Comp);
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Chat.DispatchFilteredAnnouncement(filter, Loc.GetString(announcement), announcementSound: announcementSound, colorOverride: color);
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}
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public override void StationAnnouncement(LocId announcement, SoundSpecifier? announcementSound = null, Color? color = null)
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{
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foreach (var station in Station.GetStations())
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{
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StationAnnouncement(station, announcement, announcementSound, color);
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}
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}
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public override void StationAnnouncement(EntityUid station, LocId announcement, SoundSpecifier? announcementSound = null, Color? color = null)
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{
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_chatSystem.DispatchStationAnnouncement(station, Loc.GetString(announcement), announcementSound: announcementSound, colorOverride: color);
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}
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}
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