CatStation/Content.Server/GameTicking/ServerGameTicker.Chat.cs
Princess Cheeseballs 2c6ffecf62
Move GameTicker to Shared (#45834)
* Scope creep my ass

* why was this shit not pushed????

* gone...

* fix that

* review plus buildd

* asfsafsafsafsafas

* grug

* burber

* I'll fix this later

* shrimply die

* also this

* it's snerf or snuthin

* assaads

* round snend

* aaaa

* fix this shit for real

* actually, don't start GameRules until MapInit now that I think aboot it.

* forgot u

* don't actually need this part nullable

* Deffer comp removal

* one liner

* do that too

* chungus

* Honestly makes more sense here, plus WHY are we doing all that shit on "GameRuleAdded" rather than GameRuleStarted(?)

* deferred removal :V

* aaaaaaaaaaaaaaa

* whhop

* Whoop

* better

* landmine that I placed for myself then forgot about lmao

* cleanup

* FUCKING `!`

* gotovo

* amogus

* please don't check by metadata I beg

* waawsasfdfsasfa

* sfafsasfafsas

* fdsaasffsasfa

* code

* fix

* fasasffasfasfsad

* chungaas

* I may be stupid

* gra

* graaaaaaaaaaaaaaaaa

* comment

* gra

* clearing is not predicted and would require major refactors, so don't cache on client.

* lame shit :P

* last holes

* nukeopsfsafsasafsfafsa

* why  was that shit public bruh

* bubrbgwahrghfaka

* dynamic

* revert change that did nothing lmao
2026-09-16 19:34:19 +00:00

40 lines
1.8 KiB
C#

using Content.Shared.Station.Components;
using Robust.Shared.Audio;
using Robust.Shared.Map;
using Robust.Shared.Player;
namespace Content.Server.GameTicking;
public sealed partial class ServerGameTicker
{
public override void GameAnnouncement(LocId announcement, SoundSpecifier? announcementSound = null, Color? color = null)
{
var filter = Filter.Empty().AddWhere(UserHasJoinedGame);
Chat.DispatchFilteredAnnouncement(filter, Loc.GetString(announcement), announcementSound: announcementSound, colorOverride: color);
}
public override void MapAnnouncement(MapId map, LocId announcement, SoundSpecifier? announcementSound = null, Color? color = null)
{
var filter = Filter.Empty().AddInMap(map);
Chat.DispatchFilteredAnnouncement(filter, Loc.GetString(announcement), announcementSound: announcementSound, colorOverride: color);
}
public override void StationMapAnnouncement(Entity<StationDataComponent> station, LocId announcement, SoundSpecifier? announcementSound = null, Color? color = null)
{
var filter = Station.GetOnMap(station.Comp);
Chat.DispatchFilteredAnnouncement(filter, Loc.GetString(announcement), announcementSound: announcementSound, colorOverride: color);
}
public override void StationAnnouncement(LocId announcement, SoundSpecifier? announcementSound = null, Color? color = null)
{
foreach (var station in Station.GetStations())
{
StationAnnouncement(station, announcement, announcementSound, color);
}
}
public override void StationAnnouncement(EntityUid station, LocId announcement, SoundSpecifier? announcementSound = null, Color? color = null)
{
_chatSystem.DispatchStationAnnouncement(station, Loc.GetString(announcement), announcementSound: announcementSound, colorOverride: color);
}
}