CatStation/Content.Server/GameTicking/ServerGameTicker.LobbyBackground.cs
Princess Cheeseballs 2c6ffecf62
Move GameTicker to Shared (#45834)
* Scope creep my ass

* why was this shit not pushed????

* gone...

* fix that

* review plus buildd

* asfsafsafsafsafas

* grug

* burber

* I'll fix this later

* shrimply die

* also this

* it's snerf or snuthin

* assaads

* round snend

* aaaa

* fix this shit for real

* actually, don't start GameRules until MapInit now that I think aboot it.

* forgot u

* don't actually need this part nullable

* Deffer comp removal

* one liner

* do that too

* chungus

* Honestly makes more sense here, plus WHY are we doing all that shit on "GameRuleAdded" rather than GameRuleStarted(?)

* deferred removal :V

* aaaaaaaaaaaaaaa

* whhop

* Whoop

* better

* landmine that I placed for myself then forgot about lmao

* cleanup

* FUCKING `!`

* gotovo

* amogus

* please don't check by metadata I beg

* waawsasfdfsasfa

* sfafsasfafsas

* fdsaasffsasfa

* code

* fix

* fasasffasfasfsad

* chungaas

* I may be stupid

* gra

* graaaaaaaaaaaaaaaaa

* comment

* gra

* clearing is not predicted and would require major refactors, so don't cache on client.

* lame shit :P

* last holes

* nukeopsfsafsasafsfafsa

* why  was that shit public bruh

* bubrbgwahrghfaka

* dynamic

* revert change that did nothing lmao
2026-09-16 19:34:19 +00:00

44 lines
1.4 KiB
C#

using Content.Shared.GameTicking.Prototypes;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using System.Linq;
namespace Content.Server.GameTicking;
public sealed partial class ServerGameTicker
{
[ViewVariables]
public ProtoId<LobbyBackgroundPrototype>? LobbyBackground { get; private set; }
[ViewVariables]
private List<ProtoId<LobbyBackgroundPrototype>>? _lobbyBackgrounds;
private static readonly string[] WhitelistedBackgroundExtensions = new string[] {"png", "jpg", "jpeg", "webp"};
private void InitializeLobbyBackground()
{
var allprotos = ProtoMan.EnumeratePrototypes<LobbyBackgroundPrototype>().ToList();
_lobbyBackgrounds ??= new List<ProtoId<LobbyBackgroundPrototype>>();
//create protoids from them
foreach (var proto in allprotos)
{
var ext = proto.Background.Extension;
if (!WhitelistedBackgroundExtensions.Contains(ext))
continue;
//create a protoid and add it to the list
_lobbyBackgrounds.Add(new ProtoId<LobbyBackgroundPrototype>(proto.ID));
}
RandomizeLobbyBackground();
}
private void RandomizeLobbyBackground()
{
if (_lobbyBackgrounds != null && _lobbyBackgrounds.Count != 0)
LobbyBackground = Random.Pick(_lobbyBackgrounds);
else
LobbyBackground = null;
}
}