CatStation/Content.Server/Light/EntitySystems/LitOnPoweredSystem.cs
TheShuEd 1a8e576505
LitOnPowered & AmbientOnPowered update on init (#45995)
* minor fix

* Update LitOnPoweredSystem.cs
2026-09-14 18:03:23 +00:00

35 lines
1.3 KiB
C#

using Content.Server.Light.Components;
using Content.Server.Power.EntitySystems;
using Content.Shared.Power;
namespace Content.Server.Light.EntitySystems
{
public sealed partial class LitOnPoweredSystem : EntitySystem
{
[Dependency] private SharedPointLightSystem _lights = default!;
[Dependency] private PowerReceiverSystem _powerReceiver = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<LitOnPoweredComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<LitOnPoweredComponent, PowerChangedEvent>(OnPowerChanged);
SubscribeLocalEvent<LitOnPoweredComponent, PowerNetBatterySupplyEvent>(OnPowerSupply);
}
private void OnMapInit(EntityUid uid, LitOnPoweredComponent component, MapInitEvent args)
{
_lights.SetEnabled(uid, _powerReceiver.IsPowered(uid));
}
private void OnPowerChanged(EntityUid uid, LitOnPoweredComponent component, ref PowerChangedEvent args)
{
_lights.SetEnabled(uid, args.Powered);
}
private void OnPowerSupply(EntityUid uid, LitOnPoweredComponent component, ref PowerNetBatterySupplyEvent args)
{
_lights.SetEnabled(uid, args.Supply);
}
}
}