CatStation/Content.Server/NPC/HTN/PrimitiveTasks/Operators/UtilityOperator.cs
deltanedas cf7fde3d62
Big prototype and datafield cleanup (#45202)
* giant protoid cleanup

* yml changes

* !

---------

Co-authored-by: deltanedas <@deltanedas:goida.zip>
2026-08-12 02:07:22 +00:00

76 lines
2.2 KiB
C#

using System.Linq;
using System.Numerics;
using System.Threading;
using System.Threading.Tasks;
using Content.Server.NPC.Queries;
using Content.Server.NPC.Systems;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators;
/// <summary>
/// Utilises a <see cref="UtilityQueryPrototype"/> to determine the best target and sets it to the Key.
/// </summary>
public sealed partial class UtilityOperator : HTNOperator
{
[Dependency] private IEntityManager _entManager = default!;
[DataField] public string Key = "Target";
[DataField] public ReturnTypeResult ReturnType = ReturnTypeResult.Highest;
/// <summary>
/// The EntityCoordinates of the specified target.
/// </summary>
[DataField]
public string KeyCoordinates = "TargetCoordinates";
[DataField("proto", required: true)]
public ProtoId<UtilityQueryPrototype> Prototype;
public override async Task<(bool Valid, Dictionary<string, object>? Effects)> Plan(NPCBlackboard blackboard,
CancellationToken cancelToken)
{
var result = _entManager.System<NPCUtilitySystem>().GetEntities(blackboard, Prototype);
Dictionary<string, object> effects;
switch (ReturnType)
{
case ReturnTypeResult.Highest:
var target = result.GetHighest();
if (!target.IsValid())
{
return (false, new Dictionary<string, object>());
}
effects = new Dictionary<string, object>()
{
{Key, target},
{KeyCoordinates, new EntityCoordinates(target, Vector2.Zero)},
};
return (true, effects);
case ReturnTypeResult.EnumerableDescending:
var targetList = result.GetEnumerable();
effects = new Dictionary<string, object>()
{
{"TargetList", targetList},
};
return (true, effects);
default:
throw new NotImplementedException();
}
}
public enum ReturnTypeResult
{
Highest,
EnumerableDescending
}
}