CatStation/Content.Server/Objectives/Components/HijackTradeStationConditionComponent.cs
alexalexmax 17ccf1dc70
Hijack the Automated Trade Station objective (#42135)
* predict TradeStationComponent

* hijack beacon first pass

* add Objective uplink category

* add HijackTradeStationCondition, objective, and uplink entry

* add sprite and cleanups

* fix + make cooldown sane

* use TimeSpans and update logic accordingly + private state-related fields

* remove temporary reward

* tiny loc changes

* buncha changes

* Change success message, beacon physics properties, formatting

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Co-authored-by: seanpimble <149889301+seanpimble@users.noreply.github.com>
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
2026-04-03 10:21:04 +00:00

11 lines
354 B
C#

using Content.Server.Objectives.Systems;
namespace Content.Server.Objectives.Components;
/// <summary>
/// Objective condition that requires the player to hijack the trade station.
/// </summary>
[RegisterComponent, Access(typeof(HijackTradeStationConditionSystem))]
public sealed partial class HijackTradeStationConditionComponent : Component
{
}