CatStation/Content.Server/Procedural/DungeonJob/DungeonJob.EntityTableDunGen.cs
Whatstone f339f58945
Replace all uses of System.Random with IRobustRandom, resolve all System.Random warnings. (#32)
* Remove all uses of System.Random

* Use IRobustRandom in BinomialNumberSelector.Get

* Remove remaining ToolRefinableSystem S.Random inst
2026-06-16 23:38:37 +00:00

74 lines
2.4 KiB
C#

using System.Linq;
using System.Threading.Tasks;
using Content.Server.Ghost.Roles.Components;
using Content.Server.NPC.Systems;
using Content.Shared.EntityTable;
using Content.Shared.Physics;
using Content.Shared.Procedural;
using Content.Shared.Procedural.DungeonLayers;
using Robust.Shared.Collections;
using Robust.Shared.Random;
namespace Content.Server.Procedural.DungeonJob;
public sealed partial class DungeonJob
{
private async Task PostGen(
EntityTableDunGen gen,
List<Dungeon> dungeons,
HashSet<Vector2i> reservedTiles,
IRobustRandom random)
{
var count = random.Next(gen.MinCount, gen.MaxCount + 1);
var npcs = _entManager.System<NPCSystem>();
foreach (var dungeon in dungeons)
{
var availableRooms = new ValueList<DungeonRoom>();
availableRooms.AddRange(dungeon.Rooms);
var availableTiles = new ValueList<Vector2i>(dungeon.AllTiles);
while (availableTiles.Count > 0 && count > 0)
{
var tile = availableTiles.RemoveSwap(random.Next(availableTiles.Count));
await SuspendDungeon();
if (!ValidateResume())
return;
if (reservedTiles.Contains(tile) && !gen.IgnoreReserved)
continue;
if (!_anchorable.TileFree((_gridUid, _grid),
tile,
(int) CollisionGroup.MachineLayer,
(int) CollisionGroup.MachineLayer))
{
continue;
}
var entities = _entManager.System<EntityTableSystem>().GetSpawns(gen.Table, random).ToList();
foreach (var ent in entities)
{
var uid = _entManager.SpawnAtPosition(ent, _maps.GridTileToLocal(_gridUid, _grid, tile));
_entManager.RemoveComponent<GhostRoleComponent>(uid);
_entManager.RemoveComponent<GhostTakeoverAvailableComponent>(uid);
npcs.SleepNPC(uid);
}
count--;
}
if (gen.PerDungeon)
{
count = random.Next(gen.MinCount, gen.MaxCount + 1);
}
// Stop if count is 0, otherwise go to next dungeon.
else if (count == 0)
{
return;
}
}
}
}