CatStation/Content.Server/Revenant/EntitySystems/RevenantSystem.Abilities.cs
deltanedas cf7fde3d62
Big prototype and datafield cleanup (#45202)
* giant protoid cleanup

* yml changes

* !

---------

Co-authored-by: deltanedas <@deltanedas:goida.zip>
2026-08-12 02:07:22 +00:00

358 lines
13 KiB
C#

using System.Linq;
using System.Numerics;
using Content.Server.Ghost;
using Content.Server.Revenant.Components;
using Content.Server.Storage.EntitySystems;
using Content.Shared.Bed.Sleep;
using Content.Shared.Damage;
using Content.Shared.DoAfter;
using Content.Shared.Emag.Systems;
using Content.Shared.FixedPoint;
using Content.Shared.Humanoid;
using Content.Shared.IdentityManagement;
using Content.Shared.Interaction;
using Content.Shared.Item;
using Content.Shared.Light.Components;
using Content.Shared.Maps;
using Content.Shared.Mobs;
using Content.Shared.Mobs.Components;
using Content.Shared.Mobs.Systems;
using Content.Shared.Physics;
using Content.Shared.Popups;
using Content.Shared.Revenant;
using Content.Shared.Revenant.Components;
using Content.Shared.Tag;
using Content.Shared.Throwing;
using Content.Shared.Whitelist;
using Robust.Shared.Map.Components;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Components;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Utility;
namespace Content.Server.Revenant.EntitySystems;
public sealed partial class RevenantSystem
{
[Dependency] private EmagSystem _emagSystem = default!;
[Dependency] private ThrowingSystem _throwing = default!;
[Dependency] private EntityStorageSystem _entityStorage = default!;
[Dependency] private SharedAppearanceSystem _appearance = default!;
[Dependency] private MobThresholdSystem _mobThresholdSystem = default!;
[Dependency] private GhostSystem _ghost = default!;
[Dependency] private TileSystem _tile = default!;
[Dependency] private EntityWhitelistSystem _whitelistSystem = default!;
[Dependency] private SharedTransformSystem _transformSystem = default!;
[Dependency] private SharedMapSystem _mapSystem = default!;
[Dependency] private EntityQuery<ItemComponent> _itemQuery;
[Dependency] private EntityQuery<MobStateComponent> _mobStateQuery;
[Dependency] private EntityQuery<PoweredLightComponent> _poweredLightQuery;
private static readonly ProtoId<TagPrototype> WindowTag = "Window";
private void InitializeAbilities()
{
SubscribeLocalEvent<RevenantComponent, UserActivateInWorldEvent>(OnInteract);
SubscribeLocalEvent<RevenantComponent, SoulEvent>(OnSoulSearch);
SubscribeLocalEvent<RevenantComponent, HarvestEvent>(OnHarvest);
SubscribeLocalEvent<RevenantComponent, RevenantDefileActionEvent>(OnDefileAction);
SubscribeLocalEvent<RevenantComponent, RevenantOverloadLightsActionEvent>(OnOverloadLightsAction);
SubscribeLocalEvent<RevenantComponent, RevenantBlightActionEvent>(OnBlightAction);
SubscribeLocalEvent<RevenantComponent, RevenantMalfunctionActionEvent>(OnMalfunctionAction);
}
private void OnInteract(EntityUid uid, RevenantComponent component, UserActivateInWorldEvent args)
{
if (args.Handled)
return;
if (args.Target == args.User)
return;
var target = args.Target;
// Try to do something spooky first.
if (_ghost.DoGhostBooEvent(target))
{
args.Handled = true;
return;
}
if (!_mobStateQuery.HasComp(target) || !HasComp<HumanoidProfileComponent>(target) || HasComp<RevenantComponent>(target))
return;
args.Handled = true;
if (!TryComp<EssenceComponent>(target, out var essence) || !essence.SearchComplete)
{
EnsureComp<EssenceComponent>(target);
BeginSoulSearchDoAfter(uid, target, component);
}
else
{
BeginHarvestDoAfter(uid, target, component, essence);
}
args.Handled = true;
}
private void BeginSoulSearchDoAfter(EntityUid uid, EntityUid target, RevenantComponent revenant)
{
var searchDoAfter = new DoAfterArgs(EntityManager, uid, revenant.SoulSearchDuration, new SoulEvent(), uid, target: target)
{
BreakOnMove = true,
BreakOnDamage = true,
DistanceThreshold = 2
};
if (!_doAfter.TryStartDoAfter(searchDoAfter))
return;
_popup.PopupEntity(
Loc.GetString("revenant-soul-searching", ("target", Identity.Entity(target, EntityManager))),
uid,
uid,
PopupType.Medium);
}
private void OnSoulSearch(EntityUid uid, RevenantComponent component, SoulEvent args)
{
if (args.Handled || args.Cancelled)
return;
if (!TryComp<EssenceComponent>(args.Args.Target, out var essence))
return;
essence.SearchComplete = true;
string message;
switch (essence.EssenceAmount)
{
case <= 45:
message = "revenant-soul-yield-low";
break;
case >= 90:
message = "revenant-soul-yield-high";
break;
default:
message = "revenant-soul-yield-average";
break;
}
_popup.PopupEntity(
Loc.GetString(message, ("target", Identity.Entity(args.Args.Target.Value, EntityManager))),
args.Args.Target.Value,
uid,
PopupType.Medium);
args.Handled = true;
}
private void BeginHarvestDoAfter(EntityUid uid, EntityUid target, RevenantComponent revenant, EssenceComponent essence)
{
if (essence.Harvested)
{
_popup.PopupEntity(Loc.GetString("revenant-soul-harvested"), target, uid, PopupType.SmallCaution);
return;
}
if (_mobStateQuery.TryComp(target, out var mobstate) && mobstate.CurrentState == MobState.Alive && !HasComp<SleepingComponent>(target))
{
_popup.PopupEntity(Loc.GetString("revenant-soul-too-powerful"), target, uid);
return;
}
if (_physics.GetEntitiesIntersectingBody(uid, (int)CollisionGroup.Impassable).Count > 0)
{
_popup.PopupEntity(Loc.GetString("revenant-in-solid"), uid, uid);
return;
}
var doAfter = new DoAfterArgs(EntityManager, uid, revenant.HarvestDebuffs.X, new HarvestEvent(), uid, target: target)
{
DistanceThreshold = 2,
BreakOnMove = true,
BreakOnDamage = true,
RequireCanInteract = false, // stuns itself
};
if (!_doAfter.TryStartDoAfter(doAfter))
return;
_appearance.SetData(uid, RevenantVisuals.Harvesting, true);
_popup.PopupEntity(
Loc.GetString("revenant-soul-begin-harvest", ("target", Identity.Entity(target, EntityManager))),
target,
PopupType.Large);
TryUseAbility(uid, revenant, 0, revenant.HarvestDebuffs);
}
private void OnHarvest(EntityUid uid, RevenantComponent component, HarvestEvent args)
{
if (args.Cancelled)
{
_appearance.SetData(uid, RevenantVisuals.Harvesting, false);
return;
}
if (args.Handled || args.Args.Target == null)
return;
_appearance.SetData(uid, RevenantVisuals.Harvesting, false);
if (!TryComp<EssenceComponent>(args.Args.Target, out var essence))
return;
_popup.PopupEntity(
Loc.GetString("revenant-soul-finish-harvest", ("target", Identity.Entity(args.Args.Target.Value, EntityManager))),
args.Args.Target.Value,
PopupType.LargeCaution);
essence.Harvested = true;
ChangeEssenceAmount(uid, essence.EssenceAmount, component);
_store.TryAddCurrency(new()
{ {component.StolenEssenceCurrencyPrototype, essence.EssenceAmount} }, uid);
if (!_mobStateQuery.HasComp(args.Args.Target))
return;
if (_mobState.IsAlive(args.Args.Target.Value) || _mobState.IsCritical(args.Args.Target.Value))
{
_popup.PopupEntity(Loc.GetString("revenant-max-essence-increased"), uid, uid);
component.EssenceRegenCap += component.MaxEssenceUpgradeAmount;
}
//KILL THEMMMM
if (!_mobThresholdSystem.TryGetThresholdForState(args.Args.Target.Value, MobState.Dead, out var damage))
return;
DamageSpecifier dspec = new();
dspec.DamageDict.Add("Cold", damage.Value);
_damage.ChangeDamage(args.Args.Target.Value, dspec, true, origin: uid);
args.Handled = true;
}
private void OnDefileAction(EntityUid uid, RevenantComponent component, RevenantDefileActionEvent args)
{
if (args.Handled)
return;
if (!TryUseAbility(uid, component, component.DefileCost, component.DefileDebuffs))
return;
args.Handled = true;
var xform = Transform(uid);
if (!TryComp<MapGridComponent>(xform.GridUid, out var map))
return;
var tiles = _mapSystem.GetTilesIntersecting(
xform.GridUid.Value,
map,
Box2.CenteredAround(_transformSystem.GetWorldPosition(xform),
new Vector2(component.DefileRadius * 2, component.DefileRadius)))
.ToArray();
_random.Shuffle(tiles);
for (var i = 0; i < component.DefileTilePryAmount; i++)
{
if (!tiles.TryGetValue(i, out var value))
continue;
_tile.PryTile(value);
}
var lookup = _lookup.GetEntitiesInRange(uid, component.DefileRadius, LookupFlags.Approximate | LookupFlags.Static);
foreach (var ent in lookup)
{
//break windows
if (_tag.HasTag(ent, WindowTag))
{
//hardcoded damage specifiers til i die.
var dspec = new DamageSpecifier();
dspec.DamageDict.Add("Structural", 60);
_damage.TryChangeDamage(ent, dspec, origin: uid);
}
if (!_random.Prob(component.DefileEffectChance))
continue;
//randomly opens some lockers and such.
_entityStorage.OpenStorage(ent, args.Performer);
//chucks shit
if (_itemQuery.HasComp(ent) &&
TryComp<PhysicsComponent>(ent, out var phys) && phys.BodyType != BodyType.Static)
_throwing.TryThrow(ent, _random.NextAngle().ToWorldVec());
//spooky stuff
_ghost.DoGhostBooEvent(ent);
}
}
private void OnOverloadLightsAction(EntityUid uid, RevenantComponent component, RevenantOverloadLightsActionEvent args)
{
if (args.Handled)
return;
if (!TryUseAbility(uid, component, component.OverloadCost, component.OverloadDebuffs))
return;
args.Handled = true;
var xform = Transform(uid);
var lookup = _lookup.GetEntitiesInRange(uid, component.OverloadRadius);
//TODO: feels like this might be a sin and a half
foreach (var ent in lookup)
{
if (!_mobStateQuery.HasComp(ent) || !_mobState.IsAlive(ent))
continue;
var nearbyLights = _lookup.GetEntitiesInRange(ent, component.OverloadZapRadius)
.Where(e => _poweredLightQuery.HasComp(e) && !HasComp<RevenantOverloadedLightsComponent>(e) &&
_interact.InRangeUnobstructed(e, uid, -1)).ToArray();
if (!nearbyLights.Any())
continue;
//get the closest light
var allLight = nearbyLights.OrderBy(e =>
Transform(e).Coordinates.TryDistance(EntityManager, xform.Coordinates, out var dist) ? component.OverloadZapRadius : dist);
var comp = EnsureComp<RevenantOverloadedLightsComponent>(allLight.First());
comp.Target = ent; //who they gon fire at?
}
}
private void OnBlightAction(EntityUid uid, RevenantComponent component, RevenantBlightActionEvent args)
{
if (args.Handled)
return;
if (!TryUseAbility(uid, component, component.BlightCost, component.BlightDebuffs))
return;
args.Handled = true;
// TODO: When disease refactor is in.
}
private void OnMalfunctionAction(EntityUid uid, RevenantComponent component, RevenantMalfunctionActionEvent args)
{
if (args.Handled)
return;
if (!TryUseAbility(uid, component, component.MalfunctionCost, component.MalfunctionDebuffs))
return;
args.Handled = true;
foreach (var ent in _lookup.GetEntitiesInRange(uid, component.MalfunctionRadius))
{
if (_whitelistSystem.IsWhitelistFail(component.MalfunctionWhitelist, ent) ||
_whitelistSystem.IsWhitelistPass(component.MalfunctionBlacklist, ent))
continue;
_emagSystem.TryEmagEffect(uid, uid, ent);
}
}
}