mirror of
https://github.com/space-syndicate/space-station-14.git
synced 2026-10-09 18:31:17 +03:00
* Scope creep my ass * why was this shit not pushed???? * gone... * fix that * review plus buildd * asfsafsafsafsafas * grug * burber * I'll fix this later * shrimply die * also this * it's snerf or snuthin * assaads * round snend * aaaa * fix this shit for real * actually, don't start GameRules until MapInit now that I think aboot it. * forgot u * don't actually need this part nullable * Deffer comp removal * one liner * do that too * chungus * Honestly makes more sense here, plus WHY are we doing all that shit on "GameRuleAdded" rather than GameRuleStarted(?) * deferred removal :V * aaaaaaaaaaaaaaa * whhop * Whoop * better * landmine that I placed for myself then forgot about lmao * cleanup * FUCKING `!` * gotovo * amogus * please don't check by metadata I beg * waawsasfdfsasfa * sfafsasfafsas * fdsaasffsasfa * code * fix * fasasffasfasfsad * chungaas * I may be stupid * gra * graaaaaaaaaaaaaaaaa * comment * gra * clearing is not predicted and would require major refactors, so don't cache on client. * lame shit :P * last holes * nukeopsfsafsasafsfafsa * why was that shit public bruh * bubrbgwahrghfaka * dynamic * revert change that did nothing lmao
30 lines
1,013 B
C#
30 lines
1,013 B
C#
using Content.Server.Parallax;
|
|
using Content.Server.Station.Components;
|
|
using Content.Server.Station.Events;
|
|
|
|
namespace Content.Server.Station.Systems;
|
|
|
|
public sealed partial class StationBiomeSystem : EntitySystem
|
|
{
|
|
[Dependency] private BiomeSystem _biome = default!;
|
|
[Dependency] private ServerStationSystem _station = default!;
|
|
[Dependency] private SharedMapSystem _map = default!;
|
|
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
SubscribeLocalEvent<StationBiomeComponent, StationPostInitEvent>(OnStationPostInit);
|
|
}
|
|
|
|
private void OnStationPostInit(Entity<StationBiomeComponent> map, ref StationPostInitEvent args)
|
|
{
|
|
var station = _station.GetLargestGrid(map.Owner);
|
|
if (station == null)
|
|
return;
|
|
|
|
var mapId = Transform(station.Value).MapID;
|
|
var mapUid = _map.GetMapOrInvalid(mapId);
|
|
|
|
_biome.EnsurePlanet(mapUid, ProtoMan.Index(map.Comp.Biome), map.Comp.Seed, mapLight: map.Comp.MapLightColor);
|
|
}
|
|
}
|