CatStation/Content.Server/StationEvents/Events/AnomalySpawnRule.cs
Whatstone 27ca7ebbc6
Cleanup: Resolve GameRule warnings. (#46094)
* Resolve StationEvent warnings

* fix misuses of ent after rename, paracusia flip

* oh god more rules

* comments, whitespace, unnecessary precision

* comments, NotNull->IsNull

oops

* more consistent ent vs. ent.Owner, whitespace

* Greytide: "with accress from... access groups"
2026-09-20 17:55:24 +00:00

49 lines
1.6 KiB
C#

using Content.Server.Anomaly;
using Content.Server.StationEvents.Components;
using Content.Shared.GameTicking.Components;
using Content.Shared.Station.Components;
namespace Content.Server.StationEvents.Events;
/// <summary>
/// Handler for events spawning an anomaly on station.
/// </summary>
/// <seealso cref="AnomalySpawnRuleComponent"/>
public sealed partial class AnomalySpawnRule : StationEventSystem<AnomalySpawnRuleComponent>
{
[Dependency] private AnomalySystem _anomaly = default!;
protected override void Added(Entity<AnomalySpawnRuleComponent, GameRuleComponent> ent, ref GameRuleAddedEvent args)
{
if (!TryComp<StationEventComponent>(ent, out var stationEvent))
return;
var str = Loc.GetString("anomaly-spawn-event-announcement",
("sighting", Loc.GetString($"anomaly-spawn-sighting-{RobustRandom.Next(1, 6)}")));
stationEvent.StartAnnouncement = str;
base.Added(ent, ref args);
}
protected override void Started(Entity<AnomalySpawnRuleComponent, GameRuleComponent> ent, ref GameRuleStartedEvent args)
{
base.Started(ent, ref args);
if (!Station.TryGetRandomStation<StationEventEligibleComponent>(out var chosenStation))
return;
if (!TryComp<StationDataComponent>(chosenStation, out var stationData))
return;
var grid = Station.GetLargestGrid((chosenStation.Value, stationData));
if (grid is null)
return;
var amountToSpawn = 1;
for (var i = 0; i < amountToSpawn; i++)
{
_anomaly.SpawnOnRandomGridLocation(grid.Value, ent.Comp1.AnomalySpawnerPrototype);
}
}
}