CatStation/Content.Server/StationEvents/Events/PowerGridCheckRule.cs
qwerltaz e39cd127d9
fix some station events targeting off-station grids (#45813)
* fix vent critters spawning off station

* I polish the code

* add utility to get entities ONLY on the station. use in vent critters rule.

* fix station events affecting outside grids

* better argument names for GetEntitiesWithComponentOnStation

* BreakerFlipRule

* \n

* fix doc in GetEntitiesWithComponentOnStation

* keep the comments

* remove BreakerFlipRuleComponent Blacklist

* minor cleanup

* review

* format

---------

Co-authored-by: Pok245 <113675512+Pok27@users.noreply.github.com>
2026-10-03 19:17:59 +00:00

168 lines
5.5 KiB
C#

using System.Threading;
using Content.Server.Power.Components;
using Content.Server.Power.EntitySystems;
using Content.Server.StationEvents.Components;
using Content.Shared.GameTicking.Components;
using Content.Shared.Station.Components;
using JetBrains.Annotations;
using Robust.Shared.Player;
using Robust.Shared.Utility;
using Timer = Robust.Shared.Timing.Timer;
namespace Content.Server.StationEvents.Events;
/// <summary>
/// Handler for events that force a number of APCs off on a station for a period of time.
/// </summary>
/// <seealso cref="PowerGridCheckRuleComponent"/>
[UsedImplicitly]
public sealed partial class PowerGridCheckRule : StationEventSystem<PowerGridCheckRuleComponent>
{
[Dependency] private ApcSystem _apc = default!;
protected override void Started(Entity<PowerGridCheckRuleComponent, GameRuleComponent> ent, ref GameRuleStartedEvent args)
{
base.Started(ent, ref args);
var apcs = Station.GetEntitiesWithComponentOnStation<ApcComponent>(true, out var chosenStation);
if (chosenStation is null)
return;
var powerGridCheck = ent.Comp1;
powerGridCheck.AffectedStation = chosenStation.Value;
var largestGrid = Station.GetLargestGrid(chosenStation.Value.AsNullable());
if (largestGrid is null)
return;
foreach (var apcUid in apcs)
{
if (!apcUid.Comp.MainBreakerEnabled)
continue;
var apcTransform = Transform(apcUid);
if (apcTransform.GridUid != largestGrid)
continue;
powerGridCheck.Powered.Add(apcUid);
}
RobustRandom.Shuffle(powerGridCheck.Powered);
powerGridCheck.NumberPerSecond = Math.Max(1, (int)(powerGridCheck.Powered.Count / powerGridCheck.SecondsUntilOff)); // Number of APCs to turn off every second. At least one.
}
/// <summary>
/// Check if the entity should be affected by an existing
/// PowerGridCheckRuleComponent and if so, turns off the APC.
/// </summary>
[SubscribeLocalEvent]
private void OnApcStartup(EntityUid apcUid, PowerGridCheckNotifyComponent comp, ComponentStartup args)
{
if (!TryComp<ApcComponent>(apcUid, out var apcComp))
return;
var rule = GetRuleAffectingEntity(apcUid);
if (rule == null || !apcComp.MainBreakerEnabled)
return;
_apc.ApcToggleBreaker(apcUid, apcComp);
rule.Unpowered.Add(apcUid);
}
[SubscribeLocalEvent]
private void OnApcToggleMainBreaker(EntityUid uid, PowerGridCheckNotifyComponent component, ref ApcToggleMainBreakerAttemptEvent args)
{
args.Cancelled |= GetRuleAffectingEntity(uid) != null;
}
/// <summary>
/// Returns the PowerGridCheckRuleComponent affecting the uid, or null if none
/// </summary>
private PowerGridCheckRuleComponent? GetRuleAffectingEntity(EntityUid uid)
{
if (!TryComp(uid, out TransformComponent? xform))
return null;
if (!TryComp<StationMemberComponent>(xform.GridUid, out var stationMemberComp))
return null;
var activeRules = AllEntityQuery<PowerGridCheckRuleComponent, ActiveGameRuleComponent>();
while (activeRules.MoveNext(out _, out var powerGridRule, out _))
{
if (stationMemberComp.Station != powerGridRule.AffectedStation)
continue;
var largestGrid = Station.GetLargestGrid(powerGridRule.AffectedStation);
if (largestGrid == null)
continue;
if (xform.GridUid != largestGrid.Value)
continue;
return powerGridRule;
}
return null;
}
protected override void Ended(Entity<PowerGridCheckRuleComponent> rule, ref GameRuleEndedEvent args)
{
base.Ended(rule, ref args);
foreach (var entity in rule.Comp.Unpowered)
{
if (Deleted(entity))
continue;
if (!TryComp<ApcComponent>(entity, out var apcComponent))
continue;
if (!apcComponent.MainBreakerEnabled)
_apc.ApcToggleBreaker(entity, apcComponent);
}
// Can't use the default EndAudio
rule.Comp.AnnounceCancelToken?.Cancel();
rule.Comp.AnnounceCancelToken = new CancellationTokenSource();
Timer.Spawn(3000,
() =>
{
Audio.PlayGlobal(rule.Comp.PowerOnSound, Filter.Broadcast(), true);
},
rule.Comp.AnnounceCancelToken.Token);
rule.Comp.Unpowered.Clear();
}
protected override void ActiveTick(EntityUid uid, PowerGridCheckRuleComponent component, GameRuleComponent gameRule, float frameTime)
{
base.ActiveTick(uid, component, gameRule, frameTime);
var updates = 0;
component.FrameTimeAccumulator += frameTime;
if (component.FrameTimeAccumulator > component.UpdateRate)
{
updates = (int)(component.FrameTimeAccumulator / component.UpdateRate);
component.FrameTimeAccumulator -= component.UpdateRate * updates;
}
for (var i = 0; i < updates; i++)
{
if (component.Powered.Count == 0)
break;
var selected = component.Powered.Pop();
if (Deleted(selected))
continue;
if (TryComp<ApcComponent>(selected, out var apcComponent))
{
if (apcComponent.MainBreakerEnabled)
_apc.ApcToggleBreaker(selected, apcComponent);
}
component.Unpowered.Add(selected);
}
}
}