CatStation/Content.Server/Store/Conditions/BuyerJobCondition.cs
deltanedas cf7fde3d62
Big prototype and datafield cleanup (#45202)
* giant protoid cleanup

* yml changes

* !

---------

Co-authored-by: deltanedas <@deltanedas:goida.zip>
2026-08-12 02:07:22 +00:00

51 lines
1.4 KiB
C#

using Content.Shared.Mind;
using Content.Shared.Roles;
using Content.Shared.Roles.Jobs;
using Content.Shared.Store;
using Robust.Shared.Prototypes;
namespace Content.Server.Store.Conditions;
/// <summary>
/// Allows a store entry to be filtered out based on the user's job.
/// Supports both blacklists and whitelists
/// </summary>
public sealed partial class BuyerJobCondition : ListingCondition
{
/// <summary>
/// A whitelist of jobs prototypes that can purchase this listing. Only one needs to be found.
/// </summary>
[DataField]
public HashSet<ProtoId<JobPrototype>>? Whitelist;
/// <summary>
/// A blacklist of job prototypes that can purchase this listing. Only one needs to be found.
/// </summary>
[DataField]
public HashSet<ProtoId<JobPrototype>>? Blacklist;
public override bool Condition(ListingConditionArgs args)
{
var ent = args.EntityManager;
if (!ent.TryGetComponent<MindComponent>(args.Buyer, out var _))
return true; // inanimate objects don't have minds
var jobs = ent.System<SharedJobSystem>();
jobs.MindTryGetJob(args.Buyer, out var job);
if (Blacklist != null)
{
if (job is not null && Blacklist.Contains(job.ID))
return false;
}
if (Whitelist != null)
{
if (job == null || !Whitelist.Contains(job.ID))
return false;
}
return true;
}
}