CatStation/Content.Server/VendingMachines/VendingMachineContrabandWireAction.cs
AndrewFenriz e934829cb3
VendingMachine refactor (systems. UI, components) (#44896)
* better

* VendingMachineComponent upd

* move components

* small fix

* move some fields to VendingMachineEjectComponent

* move some fields to VendingMachineVisualsComponent

* fix

* move some fields to VendingMachineDispenseOnHitComponent

* move NextEmpEject to VendingMachineEjectComponent

* upd

* split shared system to eject

* no more dummies for name

* fix contraband inventory

* small fix

* and again

* move VendingMachineDispenseOnHitComponent to server

* upd dispense

* upd

* move visuals to client

* fix

* move canshoot to server

* fix client

* fix

* upd

* fix merge

* fix

* upd1

* afterhandlestate

* upd

* more docs and protoid

* upd visuals

* upd components

* reorganize

* Entity<>

* revert AfterAutoHandleState
2026-08-01 15:44:49 +00:00

49 lines
1.6 KiB
C#

using Content.Server.Wires;
using Content.Shared.VendingMachines;
using Content.Shared.VendingMachines.Components;
using Content.Shared.Wires;
namespace Content.Server.VendingMachines;
[DataDefinition]
public sealed partial class VendingMachineContrabandWireAction : BaseToggleWireAction
{
private VendingMachineSystem _vendingMachineSystem = default!;
public override Color Color { get; set; } = Color.Green;
public override string Name { get; set; } = "wire-name-vending-contraband";
public override object StatusKey => ContrabandWireKey.StatusKey;
public override object TimeoutKey => ContrabandWireKey.TimeoutKey;
public override void Initialize()
{
base.Initialize();
_vendingMachineSystem = EntityManager.System<VendingMachineSystem>();
}
public override StatusLightState? GetLightState(Wire wire)
{
if (EntityManager.TryGetComponent(wire.Owner, out VendingMachineComponent? vending))
{
return vending.Contraband
? StatusLightState.BlinkingSlow
: StatusLightState.On;
}
return StatusLightState.Off;
}
public override void ToggleValue(EntityUid owner, bool setting)
{
if (EntityManager.TryGetComponent(owner, out VendingMachineComponent? vending))
{
_vendingMachineSystem.SetContraband((owner, vending), !vending.Contraband);
}
}
public override bool GetValue(EntityUid owner)
{
return EntityManager.TryGetComponent(owner, out VendingMachineComponent? vending) && !vending.Contraband;
}
}