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* IoC source gen compatibility Can be merged before or after https://github.com/space-wizards/RobustToolbox/pull/6549 doesn't really matter. * Missed a spot
48 lines
1.7 KiB
C#
48 lines
1.7 KiB
C#
using Content.Shared.Item.ItemToggle;
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using Content.Shared.PowerCell;
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using Content.Shared.Weapons.Misc;
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using Robust.Shared.Physics.Components;
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namespace Content.Server.Weapons.Misc;
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public sealed partial class TetherGunSystem : SharedTetherGunSystem
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{
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[Dependency] private PowerCellSystem _cell = default!;
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[Dependency] private ItemToggleSystem _toggle = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<TetherGunComponent, PowerCellSlotEmptyEvent>(OnGunEmpty);
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SubscribeLocalEvent<ForceGunComponent, PowerCellSlotEmptyEvent>(OnGunEmpty);
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}
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private void OnGunEmpty(EntityUid uid, BaseForceGunComponent component, ref PowerCellSlotEmptyEvent args)
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{
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StopTether(uid, component);
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}
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protected override bool CanTether(EntityUid uid, BaseForceGunComponent component, EntityUid target, EntityUid? user)
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{
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if (!base.CanTether(uid, component, target, user))
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return false;
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if (!_cell.HasDrawCharge(uid, user: user))
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return false;
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return true;
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}
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protected override void StartTether(EntityUid gunUid, BaseForceGunComponent component, EntityUid target, EntityUid? user,
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PhysicsComponent? targetPhysics = null, TransformComponent? targetXform = null)
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{
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base.StartTether(gunUid, component, target, user, targetPhysics, targetXform);
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_toggle.TryActivate(gunUid);
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}
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protected override void StopTether(EntityUid gunUid, BaseForceGunComponent component, bool land = true, bool transfer = false)
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{
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base.StopTether(gunUid, component, land, transfer);
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_toggle.TryDeactivate(gunUid);
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}
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}
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