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9 lines
282 B
C#
9 lines
282 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Administration.Components;
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/// <summary>
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/// Flips the target's sprite on its head, so they do a headstand.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class HeadstandComponent : Component;
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