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41 lines
1.1 KiB
C#
41 lines
1.1 KiB
C#
using Content.Shared.Anomaly;
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Anomaly.Components;
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/// <summary>
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/// This is used for scanning anomalies and
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/// displaying information about them in the ui
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/// </summary>
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[RegisterComponent, Access(typeof(SharedAnomalyScannerSystem))]
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[NetworkedComponent]
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public sealed partial class AnomalyScannerComponent : Component
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{
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/// <summary>
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/// The anomaly that was last scanned by this scanner.
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/// </summary>
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[ViewVariables]
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public EntityUid? ScannedAnomaly;
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/// <summary>
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/// How long the scan takes
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/// </summary>
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[DataField]
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public float ScanDoAfterDuration = 5;
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/// <summary>
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/// The sound plays when the scan finished
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/// </summary>
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[DataField]
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public SoundSpecifier? CompleteSound = new SoundPathSpecifier("/Audio/Items/beep.ogg");
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/// <summary>
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/// Whether to ignore the secret data on the anomaly.
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/// </summary>
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[DataField]
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public bool IgnoreSecret;
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[DataField]
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public LocId DoAfterExamineText = "anomaly-scanner-doafter-examine";
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}
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