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11 lines
399 B
C#
11 lines
399 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Atmos.Components;
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/// <summary>
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/// Makes entities with extinguishing behavior automatically enable/disable <see cref="CollisionWakeComponent"/>,
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/// so they can be extinguished with fire extinguishers.
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/// </summary>
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[RegisterComponent]
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[NetworkedComponent]
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public sealed partial class ExtinguishableSetCollisionWakeComponent : Component;
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