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* more-item-status * update 1 * update 2 * Update pistol.yml * update 3 * yml * oops * BatteryItemStatus * fix ChargeItemStatus * Update item-status.ftl * review update 1 * review fix 1 * Update BatteryInfoSystem.cs * Update TimerTriggerItemStatus * merge fix * merge fix * review update 2 * review update 3 * fix marge * StyleNano * review update 4 * review update 5 * BatteryItemStatus * BatteryItemStatus Client * code cleanup * merge * merge and GasTank fix * Merge * unnecessary components * review * oops * GasTank * wawa
63 lines
2 KiB
C#
63 lines
2 KiB
C#
using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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namespace Content.Shared.Atmos.Components;
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true), AutoGenerateComponentPause]
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public sealed partial class GasTankComponent : GasMaxPressureHolderComponent
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{
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private const float DefaultLowPressure = Atmospherics.OneAtmosphere;
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public bool IsLowPressure => Air.Pressure <= TankLowPressure;
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[DataField]
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public SoundSpecifier? ConnectSound =
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new SoundPathSpecifier("/Audio/Effects/internals.ogg")
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{
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Params = AudioParams.Default.WithVolume(5f),
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};
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[DataField]
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public SoundSpecifier? DisconnectSound;
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// Cancel toggles sounds if we re-toggle again.
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public EntityUid? ConnectStream;
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public EntityUid? DisconnectStream;
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/// <summary>
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/// Pressure at which tank should be considered 'low' such as for internals.
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/// </summary>
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[DataField]
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public float TankLowPressure = DefaultLowPressure;
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/// <summary>
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/// Tank is connected to internals.
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/// </summary>
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[ViewVariables]
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public bool IsConnected => User != null;
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[DataField, AutoNetworkedField]
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public EntityUid? User;
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/// <summary>
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/// True if this entity was recently moved out of a container. This might have been a hand -> inventory
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/// transfer, or it might have been the user dropping the tank. This indicates the tank needs to be checked.
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/// </summary>
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[ViewVariables]
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public bool CheckUser;
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[DataField]
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public EntProtoId ToggleAction = "ActionToggleInternals";
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[DataField, AutoNetworkedField]
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public EntityUid? ToggleActionEntity;
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/// <summary>
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/// Tracks elapsed time between client state updates for <see cref="GasMaxPressureHolderComponent"/>.
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/// </summary>
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[DataField(customTypeSerializer: typeof(TimeOffsetSerializer)), AutoNetworkedField, AutoPausedField]
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public TimeSpan NextDirtyTime;
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}
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