mirror of
https://github.com/space-syndicate/space-station-14.git
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* Refactor DeviceNetwork * Singleton * NetworkPayloads refactor * Reorganize DeviceNetworkSystem * Surveillance cameras * Fix code * Fix build * Fix test fail by rewriting entire singleton logic * Properly predict examine * Update DeviceNetworkSystem.API.cs * Update EntityTest.cs * Update DeviceNetworkSystem.cs * Alright I'll do this expensive check fine * Fix disposals debug assert * Implement device network static events support * Use frozen dictionaries for performance * Update SharedDeviceNetworkSystem.Payloads.cs * Parallel payload handling support * Fix some spagetti-code * Optimize NetworkPayload cancellation * Parallel payloads are now cancellable * Fix screens * Fix robotics console * Allow new methods for shared * Mail fix * Turret fix * Fix network system method usage + signal and borg fix * finally fix atmos devices OH MY GOOOD * Remove stupid parallelism from fax * Fix surveiollance cameras * Working on a single thing for 2 days straight award * Fix the test? * Update units.yml * Add IDevice interface because why not * Add more device network suffixes * Fix camera router failing test * yaml linter peak * Improve docs for DeviceNetworkHandlers * fix build * Update CartridgeLoaderSystem.Relay.cs * Remove parallel system and EntitySystem post init * Add more docs and also events * Remove unnecessary caching * Update DevicePayloadComponentSystem.cs * Back to entity events * Implement DeviceData * Remove serializable from payloads * Update DeviceData.cs * Add a prototype for a singleton * Fix tests * Fix air alarms * Update DeviceNetworkSystem.cs * Fix cameras * Make camera router event-less * Fix atmos sync payloads, add more docs * Remove singleton + instant packets * oops remove public access * Fix tests? * Why the hell overload effect makes puddle sparks * Apparently it was redundant * Update gates.yml * Finish documentation * Review * Mark relay properties as obsolete * Struct payloads support (#blazinglyfastmemorysafe) * Update DeviceNetworkTest.cs * Make device structs stuff better * Move address prefix to DeviceNetworkComponent * Locale fixes * Fix tests * Doesn't know boolean logic award * Update AtmosAlarmableSystem.cs * Fix address predicted examine * Partial fix to air alarmables * Fix deployable turrets UI * Fix firelocks, maybe * Apparently Activatable UI was enough lol * Fix surveillance cameras * Rename `QueuePacket` into `SendPacket` * Simplify DeviceData as much as possible * Update DeviceData.cs * Update FaxMachineComponent.cs * Remove DeviceData because its stupid * Update ScreenSystem.cs * Fix build (camera map broken still) * Fix map * fix usings * Review changes * Build fix
63 lines
2.2 KiB
C#
63 lines
2.2 KiB
C#
using Content.Shared.DeviceNetwork;
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using Content.Shared.DeviceNetwork.Systems;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Atmos.Monitor;
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/// <summary>
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/// Contains <see cref="AtmosMonitorData"/>.
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/// </summary>
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public partial record struct AtmosMonitorDataPayload : INetworkPayload
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{
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[DataField]
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public AtmosMonitorData Data;
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}
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[Serializable, NetSerializable]
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public sealed partial class AtmosMonitorData : BaseAtmosDeviceData
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{
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public override void RaisePayload(EntityUid uid, string address, SharedDeviceNetworkSystem deviceNetSys)
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{
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var payload = new AtmosMonitorDataPayload { Data = this };
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deviceNetSys.SendPacket(uid, address, ref payload);
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}
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public AtmosMonitorData(float pressure, float temperature, float totalMoles, AtmosAlarmType alarmState, Dictionary<Gas, float> gases, AtmosAlarmThreshold pressureThreshold, AtmosAlarmThreshold temperatureThreshold, Dictionary<Gas, AtmosAlarmThreshold> gasThresholds)
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{
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Pressure = pressure;
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Temperature = temperature;
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TotalMoles = totalMoles;
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AlarmState = alarmState;
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Gases = gases;
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PressureThreshold = pressureThreshold;
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TemperatureThreshold = temperatureThreshold;
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GasThresholds = gasThresholds;
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}
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/// Most fields are readonly, because it's data that's meant to be transmitted.
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/// <summary>
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/// Current pressure detected by this sensor.
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/// </summary>
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public float Pressure { get; }
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/// <summary>
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/// Current temperature detected by this sensor.
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/// </summary>
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public float Temperature { get; }
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/// <summary>
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/// Current amount of moles detected by this sensor.
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/// </summary>
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public float TotalMoles { get; }
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/// <summary>
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/// Current alarm state of this sensor. Does not reflect the highest alarm state on the network.
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/// </summary>
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public AtmosAlarmType AlarmState { get; }
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/// <summary>
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/// Current number of gases on this sensor.
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/// </summary>
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public Dictionary<Gas, float> Gases { get; }
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public AtmosAlarmThreshold PressureThreshold { get; }
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public AtmosAlarmThreshold TemperatureThreshold { get; }
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public Dictionary<Gas, AtmosAlarmThreshold> GasThresholds { get; }
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}
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