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* Prediction * Update * Update * Fix * Rename file * Fix * Update * Fix * cleanup * EntityUid? Source * Revert "EntityUid? Source" This reverts commit c169e1f030b1fced6951b8026dda8f4e01571424. * ftl and fix PVS * Update * review * Update --------- Co-authored-by: Pok245 <113675512+Pok27@users.noreply.github.com>
19 lines
611 B
C#
19 lines
611 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Bible.Components;
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/// <summary>
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/// This component is for the Bible user's familiars, and mostly
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/// used to track their current state and to give a component to check for
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/// if any special behavior is needed.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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[Access(typeof(BibleSystem))]
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public sealed partial class FamiliarComponent : Component
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{
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/// <summary>
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/// The entity this familiar was summoned from.
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/// </summary>
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[ViewVariables, AutoNetworkedField]
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public EntityUid? Source = null;
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}
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