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* Prediction * Update * Update * Fix * Rename file * Fix * Update * Fix * cleanup * EntityUid? Source * Revert "EntityUid? Source" This reverts commit c169e1f030b1fced6951b8026dda8f4e01571424. * ftl and fix PVS * Update * review * Update --------- Co-authored-by: Pok245 <113675512+Pok27@users.noreply.github.com>
10 lines
330 B
C#
10 lines
330 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Bible.Components;
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/// <summary>
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/// EntityQuery tracking component for summonables that are waiting for a respawn.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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[Access(typeof(BibleSystem))]
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public sealed partial class SummonableRespawningComponent : Component;
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