CatStation/Content.Shared/Blocking/BlockingSystem.cs

384 lines
14 KiB
C#

using System.Linq;
using Content.Shared.Actions;
using Content.Shared.Blocking.Components;
using Content.Shared.Damage;
using Content.Shared.Examine;
using Content.Shared.Hands;
using Content.Shared.Hands.Components;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.IdentityManagement;
using Content.Shared.Interaction.Events;
using Content.Shared.Item.ItemToggle;
using Content.Shared.Item.ItemToggle.Components;
using Content.Shared.Maps;
using Content.Shared.Mobs.Components;
using Content.Shared.Physics;
using Content.Shared.Popups;
using Content.Shared.Toggleable;
using Content.Shared.Verbs;
using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Systems;
using Robust.Shared.Timing;
using Robust.Shared.Toolshed.Syntax;
using Robust.Shared.Utility;
namespace Content.Shared.Blocking;
public sealed partial class BlockingSystem : EntitySystem
{
[Dependency] private IGameTiming _timing = default!;
[Dependency] private ActionContainerSystem _actionContainer = default!;
[Dependency] private EntityLookupSystem _lookup = default!;
[Dependency] private ExamineSystemShared _examine = default!;
[Dependency] private FixtureSystem _fixtureSystem = default!;
[Dependency] private ItemToggleSystem _toggle = default!;
[Dependency] private SharedActionsSystem _actionsSystem = default!;
[Dependency] private SharedHandsSystem _handsSystem = default!;
[Dependency] private SharedPhysicsSystem _physics = default!;
[Dependency] private SharedPopupSystem _popupSystem = default!;
[Dependency] private SharedTransformSystem _transformSystem = default!;
[Dependency] private TurfSystem _turf = default!;
[Dependency] private EntityQuery<BlockingComponent> _blockQuery;
[Dependency] private EntityQuery<BlockingUserComponent> _userQuery;
[Dependency] private EntityQuery<HandsComponent> _handQuery;
[Dependency] private EntityQuery<MobStateComponent> _mobQuery;
[SubscribeLocalEvent]
private void OnMapInit(Entity<BlockingComponent> entity, ref MapInitEvent args)
{
if (!CanBlock(entity.AsNullable()))
return;
_actionContainer.EnsureAction(entity, ref entity.Comp.BlockingToggleActionEntity, entity.Comp.BlockingToggleAction);
DirtyField(entity, entity.Comp, nameof(BlockingComponent.BlockingToggleActionEntity));
}
[SubscribeLocalEvent]
private void OnItemToggled(Entity<BlockingComponent> entity, ref ItemToggledEvent args)
{
if (!_handsSystem.IsHeld(entity.Owner, out var holder))
return;
if (args.Activated)
StartBlocking(entity, holder.Value);
else
StopBlocking(entity, holder.Value);
}
[SubscribeLocalEvent]
private void OnEquip(Entity<BlockingComponent> entity, ref GotEquippedHandEvent args)
{
if (!CanBlock(entity.AsNullable()))
return;
StartBlocking(entity, args.User);
}
[SubscribeLocalEvent]
private void OnUnequip(Entity<BlockingComponent> entity, ref GotUnequippedHandEvent args)
{
StopBlocking(entity, args.User);
}
[SubscribeLocalEvent]
private void OnDrop(Entity<BlockingComponent> entity, ref DroppedEvent args)
{
StopBlocking(entity, args.User);
}
[SubscribeLocalEvent]
private void OnGetActions(Entity<BlockingComponent> entity, ref GetItemActionsEvent args)
{
args.AddAction(ref entity.Comp.BlockingToggleActionEntity, entity.Comp.BlockingToggleAction);
}
[SubscribeLocalEvent]
private void OnToggleAction(Entity<BlockingComponent> entity, ref ToggleActionEvent args)
{
if (args.Handled || !CanBlock(entity.AsNullable()))
return;
if (!_handQuery.TryGetComponent(args.Performer, out var hands))
return;
var shields = _handsSystem.EnumerateHeld((args.Performer, hands)).ToArray();
foreach (var shield in shields)
{
if (shield == entity.Owner)
continue;
if (!_blockQuery.TryGetComponent(shield, out var otherBlockComp) || !otherBlockComp.IsRaised)
continue;
CantBlockError(args.Performer);
return;
}
if (entity.Comp.IsRaised)
LowerShield(entity, args.Performer);
else
RaiseShield(entity, args.Performer);
args.Handled = true;
}
[SubscribeLocalEvent]
private void OnShutdown(Entity<BlockingComponent> entity, ref ComponentShutdown args)
{
//In theory the user should not be null when this fires off
if (entity.Comp.User is not { } user)
return;
_actionsSystem.RemoveProvidedActions(user, entity);
StopBlocking(entity, user);
}
/// <summary>
/// Called where you want the user to start blocking
/// Creates a new hard fixture to bodyblock
/// Also makes the user static to prevent prediction issues
/// </summary>
/// <param name="entity"> The entity with the blocking component</param>
/// <param name="user"> The entity who's using the item to block</param>
/// <returns></returns>
public bool RaiseShield(Entity<BlockingComponent> entity, EntityUid user)
{
if (entity.Comp.IsRaised)
return false;
var xform = Transform(user);
var shieldName = Name(entity);
var blockerName = Identity.Entity(user, EntityManager);
var msgUser = Loc.GetString("action-popup-blocking-user", ("shield", shieldName));
var msgOther = Loc.GetString("action-popup-blocking-other", ("blockerName", blockerName), ("shield", shieldName));
//Don't allow someone to block if they're not parented to a grid
if (xform.GridUid != xform.ParentUid)
{
CantBlockError(user);
return false;
}
// Don't allow someone to block if they're not holding the shield
if (!_handsSystem.IsHolding(user, entity, out _))
{
CantBlockError(user);
return false;
}
//Don't allow someone to block if someone else is on the same tile
var playerTileRef = _turf.GetTileRef(xform.Coordinates);
if (playerTileRef != null)
{
var intersecting = _lookup.GetLocalEntitiesIntersecting(playerTileRef.Value, 0f);
foreach (var uid in intersecting)
{
if (uid != user && _mobQuery.HasComponent(uid))
{
TooCloseError(user);
return false;
}
}
}
//Don't allow someone to block if they're somehow not anchored.
_transformSystem.AnchorEntity(user, xform);
if (!xform.Anchored)
{
CantBlockError(user);
return false;
}
_actionsSystem.SetToggled(entity.Comp.BlockingToggleActionEntity, true);
_popupSystem.PopupEntity(msgUser, msgOther, user, user);
if (TryComp<PhysicsComponent>(user, out var physicsComponent))
{
_fixtureSystem.TryCreateFixture(user,
entity.Comp.Shape,
BlockingComponent.BlockFixtureId,
hard: true,
collisionLayer: (int)CollisionGroup.WallLayer,
body: physicsComponent);
}
entity.Comp.IsRaised = true;
DirtyField(entity, entity.Comp, nameof(BlockingComponent.IsRaised));
return true;
}
private void CantBlockError(EntityUid user)
{
var msgError = Loc.GetString("action-popup-blocking-user-cant-block");
_popupSystem.PopupEntity(msgError, user, user);
}
private void TooCloseError(EntityUid user)
{
var msgError = Loc.GetString("action-popup-blocking-user-too-close");
_popupSystem.PopupEntity(msgError, user, user);
}
/// <summary>
/// Called where you want the user to stop blocking.
/// </summary>
/// <param name="entity"> The entity with the blocking component</param>
/// <param name="user"> The entity who's using the item to block</param>
/// <returns></returns>
public bool LowerShield(Entity<BlockingComponent> entity, EntityUid user)
{
if (!entity.Comp.IsRaised)
return false;
var xform = Transform(user);
var shieldName = Name(entity);
var blockerName = Identity.Entity(user, EntityManager);
var msgUser = Loc.GetString("action-popup-blocking-disabling-user", ("shield", shieldName));
var msgOther = Loc.GetString("action-popup-blocking-disabling-other", ("blockerName", blockerName), ("shield", shieldName));
//If the component blocking toggle isn't null, grab the users SharedBlockingUserComponent and PhysicsComponent
//then toggle the action to false, unanchor the user, remove the hard fixture
//and set the users bodytype back to their original type
if (TryComp<BlockingUserComponent>(user, out var blockingUserComponent) && TryComp<PhysicsComponent>(user, out var physicsComponent))
{
if (xform.Anchored)
_transformSystem.Unanchor(user, xform, false);
_actionsSystem.SetToggled(entity.Comp.BlockingToggleActionEntity, false);
_fixtureSystem.DestroyFixture(user, BlockingComponent.BlockFixtureId, body: physicsComponent);
_physics.SetBodyType(user, blockingUserComponent.OriginalBodyType, body: physicsComponent);
_popupSystem.PopupEntity(msgUser, msgOther, user, user);
}
entity.Comp.IsRaised = false;
DirtyField(entity, entity.Comp, nameof(BlockingComponent.IsRaised));
return true;
}
/// <summary>
/// Checks if this blocking entity can block.
/// </summary>
/// <param name="entity">Entity we are checking.</param>
/// <returns></returns>
public bool CanBlock(Entity<BlockingComponent?> entity)
{
if (!_blockQuery.Resolve(entity, ref entity.Comp))
return false;
if (!_toggle.IsActivated(entity.Owner))
return false;
return true;
}
/// <summary>
/// Tries to enable a blocking entity, allowing it to block incoming damage.
/// </summary>
/// <param name="entity">Blocking entity we wish to enable</param>
/// <param name="user">User that is trying to use the blocking entity</param>
private void StartBlocking(Entity<BlockingComponent> entity, EntityUid user)
{
entity.Comp.User = user;
DirtyField(entity, entity.Comp, nameof(BlockingComponent.User));
//To make sure that this bodytype doesn't get set as anything but the original
if (_timing.ApplyingState || EnsureComp<BlockingUserComponent>(user, out var userComp))
return;
userComp.BlockingItem = entity;
if (!TryComp<PhysicsComponent>(user, out var physicsComponent))
{
DirtyField(user, userComp, nameof(BlockingUserComponent.BlockingItem));
return;
}
userComp.OriginalBodyType = physicsComponent.BodyType;
DirtyFields(user, userComp, null, nameof(BlockingUserComponent.BlockingItem), nameof(BlockingUserComponent.OriginalBodyType));
}
/// <summary>
/// Called where you want someone to stop blocking and to remove the <see cref="BlockingUserComponent"/> from them
/// Won't remove the <see cref="BlockingUserComponent"/> if they're holding another blocking item
/// </summary>
/// <param name="entity"> The item the component is attached to</param>
/// <param name="user"> The person holding the blocking item </param>
private void StopBlocking(Entity<BlockingComponent> entity, EntityUid user)
{
if (entity.Comp.IsRaised)
LowerShield(entity, user);
if (!_handQuery.TryGetComponent(user, out var hands))
return;
var shields = _handsSystem.EnumerateHeld((user, hands)).ToArray();
foreach (var shield in shields)
{
if (HasComp<BlockingComponent>(shield) && _userQuery.TryGetComponent(user, out var blockingUserComponent))
{
blockingUserComponent.BlockingItem = shield;
return;
}
}
RemComp<BlockingUserComponent>(user);
entity.Comp.User = null;
DirtyField(entity, entity.Comp, nameof(BlockingComponent.User));
}
private DamageModifierSet GetBlockingModifier(Entity<BlockingComponent> entity)
{
return entity.Comp.IsRaised ? entity.Comp.ActiveBlockModifier ?? entity.Comp.PassiveBlockModifier : entity.Comp.PassiveBlockModifier;
}
[SubscribeLocalEvent]
private void OnVerbExamine(Entity<BlockingComponent> entity, ref GetVerbsEvent<ExamineVerb> args)
{
if (!args.CanInteract || !args.CanAccess)
return;
var fraction = entity.Comp.IsRaised ? entity.Comp.ActiveBlockFraction : entity.Comp.PassiveBlockFraction;
var modifier = GetBlockingModifier(entity);
var msg = new FormattedMessage();
msg.AddMarkupOrThrow(Loc.GetString("blocking-fraction", ("value", MathF.Round(fraction * 100, 1))));
AppendCoefficients(modifier, msg);
_examine.AddDetailedExamineVerb(args,
entity.Comp,
msg,
Loc.GetString("blocking-examinable-verb-text"),
"/Textures/Interface/VerbIcons/dot.svg.192dpi.png",
Loc.GetString("blocking-examinable-verb-message")
);
}
private void AppendCoefficients(DamageModifierSet modifiers, FormattedMessage msg)
{
foreach (var coefficient in modifiers.Coefficients)
{
msg.PushNewline();
msg.AddMarkupOrThrow(Robust.Shared.Localization.Loc.GetString("blocking-coefficient-value",
("type", coefficient.Key),
("value", MathF.Round(coefficient.Value * 100, 1))
));
}
foreach (var flat in modifiers.FlatReductions)
{
msg.PushNewline();
msg.AddMarkupOrThrow(Robust.Shared.Localization.Loc.GetString("blocking-reduction-value",
("type", flat.Key),
("value", flat.Value)
));
}
}
}