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* change solution from 1u max to 600u max * Added in a helper method to BloodstreamSystem to account for changing the BloodRefreshAmount. Added datafield to ZombieComponent to store the original BloodRefreshAmount on UnZombify. Added a tag 'CannotRegainBlood', that applies in Bloodstream's TryModifyBloodLevel, to account for Saline or other reagents directly modifying blood level. * we properly use a bool this time and not a tag * should probably remove a tag that's unused. makes sense why test failed * remove the tag causing the errors. i forgot the second spot. * remove unneeded reference to TagSystem, scale new BloodReferenceSolution to the previous MaxVolume * set the hardcoded 600 back to a 1 for scaling purposes * removed MetabolizerComponent from organs of zombies during Zombify |
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| .. | ||
| BloodstreamSystem.cs | ||
| BrainSystem.cs | ||
| LungSystem.cs | ||
| SharedInternalsSystem.cs | ||
| StomachSystem.cs | ||