CatStation/Content.Shared/Botany/Systems/PlantGrowthSystem.cs
ahandleman c46f74c355
Various small botany bugfixes and reverts to prior behavior (#45842)
* Various small botany bugfixes and reverts to prior behavior

* oops rainbow cannabis needs it too

* oops, need to keep remove around for stuff like phal and plant-b-gone

* fix comment

* Fixed to make it selectable

* No need for plantPhalaxEntityEffect

* Ok moving removing this to its own PR because actually the guidebook stuff is weird and I wanna get this out the door.

* endless fixes to the botany

* renaming methods

* Refactored to remove PlantPhalanximineEntityEffectSystem because it's just a trait.

* removed the actual file

* renamed to noun/description for clarity

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Co-authored-by: Pok245 <113675512+Pok27@users.noreply.github.com>
2026-09-06 17:46:38 +00:00

113 lines
4.4 KiB
C#

using Content.Shared.Botany.Components;
using Content.Shared.Botany.Events;
using Content.Shared.Random.Helpers;
using JetBrains.Annotations;
using Robust.Shared.Random;
using Robust.Shared.Timing;
namespace Content.Shared.Botany.Systems;
/// <summary>
/// Handles baseline plant progression each growth tick: aging, resource consumption,
/// simple viability checks.
/// </summary>
public sealed partial class PlantGrowthSystem : EntitySystem
{
[Dependency] private BotanySystem _botany = default!;
[Dependency] private IGameTiming _timing = default!;
[Dependency] private PlantMutationSystem _mutation = default!;
[Dependency] private PlantHarvestSystem _plantHarvest = default!;
[Dependency] private PlantHolderSystem _plantHolder = default!;
[Dependency] private PlantTraySystem _plantTray = default!;
[Dependency] private EntityQuery<PlantHolderComponent> _holderQuery;
[Dependency] private EntityQuery<PlantTrayComponent> _trayQuery;
[SubscribeLocalEvent]
private void OnCrossPollinate(Entity<PlantGrowthComponent> ent, ref PlantCrossPollinateEvent args)
{
if (!_botany.TryGetPlantComponent<PlantGrowthComponent>(args.PollenData, args.PollenProtoId, out var pollenData))
return;
_mutation.CrossFloat(ref ent.Comp.WaterConsumption, pollenData.WaterConsumption);
_mutation.CrossFloat(ref ent.Comp.NutrientConsumption, pollenData.NutrientConsumption);
Dirty(ent);
}
[SubscribeLocalEvent]
private void OnPlantGrow(Entity<PlantGrowthComponent> ent, ref PlantGrowEvent args)
{
var (plantUid, plantComp) = ent;
var trayUid = args.Tray;
if (!_trayQuery.TryComp(trayUid, out var trayComp))
return;
if (!_holderQuery.TryComp(plantUid, out var holder))
return;
var random = SharedRandomExtensions.PredictedRandom(_timing, GetNetEntity(plantUid));
// TODO: There are too many magic numbers that don't really make sense to add to the component. Balance needs to be reworked
// Advance plant age here.
if (holder.SkipAging > 0)
_plantHolder.AdjustsSkipAging((plantUid, holder), -1);
else if (random.Prob(0.8f))
_plantHolder.AdjustsAge((plantUid, holder), 1);
if (plantComp.WaterConsumption > 0 && trayComp.WaterLevel > 0 && random.Prob(0.75f))
_plantTray.AdjustWater((trayUid, trayComp), -MathF.Max(0f, plantComp.WaterConsumption * trayComp.TrayConsumptionMultiplier));
if (plantComp.NutrientConsumption > 0 && trayComp.NutritionLevel > 0 && random.Prob(0.75f))
_plantTray.AdjustNutrient((trayUid, trayComp), -MathF.Max(0f, plantComp.NutrientConsumption * trayComp.TrayConsumptionMultiplier));
var healthMod = random.Next(1, 3);
if (holder.SkipAging < 10)
{
// Make sure the plant is not thirsty.
if (trayComp.WaterLevel > 10)
_plantHolder.AdjustsHealth((plantUid, holder), (random.Prob(0.35f) ? 1 : 0) * healthMod);
else
{
_plantHarvest.AffectGrowth(plantUid, -1);
_plantHolder.AdjustsHealth((plantUid, holder), -healthMod);
}
if (trayComp.NutritionLevel > 5)
{
_plantHolder.AdjustsHealth((plantUid, holder), (random.Prob(0.35f) ? 1 : 0) * healthMod);
}
else
{
_plantHarvest.AffectGrowth(plantUid, -1);
_plantHolder.AdjustsHealth((plantUid, holder), -healthMod);
}
}
}
/// <summary>
/// Adjusts the water consumption of a plant.
/// </summary>
[PublicAPI]
public void AdjustWaterConsumption(Entity<PlantGrowthComponent?> ent, float amount)
{
if (!Resolve(ent.Owner, ref ent.Comp, false))
return;
ent.Comp.WaterConsumption = MathF.Max(0f, ent.Comp.WaterConsumption + amount);
DirtyField(ent, nameof(ent.Comp.WaterConsumption));
}
/// <summary>
/// Adjusts the nutrient consumption of a plant.
/// </summary>
[PublicAPI]
public void AdjustNutrientConsumption(Entity<PlantGrowthComponent?> ent, float amount)
{
if (!Resolve(ent.Owner, ref ent.Comp, false))
return;
ent.Comp.NutrientConsumption = MathF.Max(0f, ent.Comp.NutrientConsumption + amount);
DirtyField(ent, nameof(ent.Comp.NutrientConsumption));
}
}