mirror of
https://github.com/space-syndicate/space-station-14.git
synced 2026-10-09 10:21:18 +03:00
145 lines
6.9 KiB
C#
145 lines
6.9 KiB
C#
using Robust.Shared.Configuration;
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using Content.Shared.Administration;
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using Content.Shared.CCVar.CVarAccess;
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using Content.Shared.Mapping;
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namespace Content.Shared.CCVar;
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public sealed partial class CCVars
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{
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public static readonly CVarDef<bool> HolidaysEnabled = CVarDef.Create("holidays.enabled", true, CVar.SERVERONLY);
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public static readonly CVarDef<bool> BrandingSteam = CVarDef.Create("branding.steam", false, CVar.CLIENTONLY);
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public static readonly CVarDef<int> EntityMenuGroupingType = CVarDef.Create("entity_menu", 0, CVar.CLIENTONLY);
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/// <summary>
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/// Should we pre-load all of the procgen atlasses.
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/// </summary>
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public static readonly CVarDef<bool> ProcgenPreload =
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CVarDef.Create("procgen.preload", true, CVar.SERVERONLY);
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/// <summary>
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/// Enabled: Cloning has 70% cost and reclaimer will refuse to reclaim corpses with souls. (For LRP).
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/// Disabled: Cloning has full biomass cost and reclaimer can reclaim corpses with souls. (Playtested and balanced for MRP+).
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/// </summary>
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public static readonly CVarDef<bool> BiomassEasyMode =
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CVarDef.Create("biomass.easy_mode", true, CVar.SERVERONLY);
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/// <summary>
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/// A scale factor applied to a grid's bounds when trying to find a spot to randomly generate an anomaly.
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/// </summary>
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public static readonly CVarDef<float> AnomalyGenerationGridBoundsScale =
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CVarDef.Create("anomaly.generation_grid_bounds_scale", 0.6f, CVar.SERVERONLY);
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/// <summary>
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/// If enabled, the server automatically triggers an AFK check popup when a player's inactivity exceeds afk.time (or admin.afk_time for admins)
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/// </summary>
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public static readonly CVarDef<bool> AfkAutomaticChecks =
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CVarDef.Create("afk.automatic_checks", true, CVar.SERVERONLY);
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/// <summary>
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/// How long a client can go without any input before being considered AFK.
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/// </summary>
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[CVarControl(AdminFlags.VarEdit, min: 0f, max: float.MaxValue)]
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public static readonly CVarDef<float> AfkTime =
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CVarDef.Create("afk.time", 600f, CVar.SERVER | CVar.REPLICATED);
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// If afk players become an issue again, implement using a more aggressive time limit when server pop is near full
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/// <summary>
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/// How long a player has to confirm they are not AFK before being disconnected.
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/// </summary>
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[CVarControl(AdminFlags.Server, min: 10f, max: float.MaxValue)]
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public static readonly CVarDef<float> AfkConfirmTimeout =
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CVarDef.Create("afk.confirm_timeout", 60f, CVar.SERVER | CVar.REPLICATED);
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/// <summary>
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/// Sound played when the AFK confirmation window opens.
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/// </summary>
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[CVarControl(AdminFlags.Server)]
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public static readonly CVarDef<string> AfkConfirmSound =
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CVarDef.Create("afk.confirm_sound", "/Audio/Items/airhorn.ogg", CVar.SERVER | CVar.REPLICATED);
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/// <summary>
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/// Flavor limit. This is to ensure that having a large mass of flavors in
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/// some food object won't spam a user with flavors.
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/// </summary>
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public static readonly CVarDef<int>
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FlavorLimit = CVarDef.Create("flavor.limit", 10, CVar.SERVER | CVar.REPLICATED);
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public static readonly CVarDef<string> DestinationFile =
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CVarDef.Create("autogen.destination_file", "", CVar.SERVER | CVar.SERVERONLY);
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/// <summary>
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/// Whether uploaded files will be stored in the server's database.
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/// This is useful to keep "logs" on what files admins have uploaded in the past.
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/// </summary>
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public static readonly CVarDef<bool> ResourceUploadingStoreEnabled =
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CVarDef.Create("netres.store_enabled", true, CVar.SERVER | CVar.SERVERONLY);
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/// <summary>
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/// Numbers of days before stored uploaded files are deleted. Set to zero or negative to disable auto-delete.
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/// This is useful to free some space automatically. Auto-deletion runs only on server boot.
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/// </summary>
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public static readonly CVarDef<int> ResourceUploadingStoreDeletionDays =
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CVarDef.Create("netres.store_deletion_days", 30, CVar.SERVER | CVar.SERVERONLY);
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/// <summary>
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/// If a server update restart is pending, the delay after the last player leaves before we actually restart. In seconds.
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/// </summary>
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public static readonly CVarDef<float> UpdateRestartDelay =
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CVarDef.Create("update.restart_delay", 20f, CVar.SERVERONLY);
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/// <summary>
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/// If fire alarms should have all access, or if activating/resetting these
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/// should be restricted to what is dictated on a player's access card.
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/// Defaults to true.
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/// </summary>
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public static readonly CVarDef<bool> FireAlarmAllAccess =
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CVarDef.Create("firealarm.allaccess", true, CVar.SERVERONLY);
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/// <summary>
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/// Time between play time autosaves, in seconds.
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/// </summary>
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public static readonly CVarDef<float>
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PlayTimeSaveInterval = CVarDef.Create("playtime.save_interval", 900f, CVar.SERVERONLY);
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/// <summary>
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/// The maximum amount of time the entity GC can process, in ms.
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/// </summary>
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public static readonly CVarDef<int> GCMaximumTimeMs =
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CVarDef.Create("entgc.maximum_time_ms", 5, CVar.SERVERONLY);
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public static readonly CVarDef<string> TippyEntity =
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CVarDef.Create("tippy.entity", "Tippy", CVar.SERVER | CVar.REPLICATED);
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/// <summary>
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/// The number of seconds that must pass for a single entity to be able to point at something again.
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/// </summary>
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public static readonly CVarDef<float> PointingCooldownSeconds =
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CVarDef.Create("pointing.cooldown_seconds", 0.5f, CVar.SERVERONLY);
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/// <summary>
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/// The last time the client recorded a valid connection to a game server.
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/// Used in conjunction with <see cref="PlaytimeMinutesToday"/> to track how long the player has been playing for the given day.
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/// </summary>
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public static readonly CVarDef<string> PlaytimeLastConnectDate =
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CVarDef.Create("playtime.last_connect_date", "", CVar.CLIENTONLY | CVar.ARCHIVE);
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/// <summary>
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/// The total minutes that the client has spent since the date of last connection.
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/// This is reset to 0 when the last connect date is updated.
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/// Do not read this value directly, use <code>ClientsidePlaytimeTrackingManager</code> instead.
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/// </summary>
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public static readonly CVarDef<float> PlaytimeMinutesToday =
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CVarDef.Create("playtime.minutes_today", 0f, CVar.CLIENTONLY | CVar.ARCHIVE);
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/// <summary>
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/// If the cvar is enabled, every <see cref="StructureAlignerComponent"/> will be Aligned when the map initializes.
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/// </summary>
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/// <remarks>
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/// May be considered a stopgap measure when unupgraded maps are in rotation?
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/// </remarks>
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public static readonly CVarDef<bool> MapInitAlign =
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CVarDef.Create("align.map_init", false, CVar.SERVER | CVar.REPLICATED);
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}
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