CatStation/Content.Shared/Changeling/Systems/ChangelingTransformSystem.cs
2026-09-18 22:35:09 +00:00

233 lines
11 KiB
C#

using Content.Shared.Actions;
using Content.Shared.Administration.Logs;
using Content.Shared.Body;
using Content.Shared.Changeling.Components;
using Content.Shared.Cloning;
using Content.Shared.Database;
using Content.Shared.DoAfter;
using Content.Shared.IdentityManagement;
using Content.Shared.Popups;
using Content.Shared.Storage;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Containers;
using Robust.Shared.Network;
using Robust.Shared.Prototypes;
namespace Content.Shared.Changeling.Systems;
public sealed partial class ChangelingTransformSystem : EntitySystem
{
[Dependency] private INetManager _net = default!;
[Dependency] private SharedActionsSystem _actions = default!;
[Dependency] private SharedUserInterfaceSystem _ui = default!;
[Dependency] private SharedDoAfterSystem _doAfter = default!;
[Dependency] private MetaDataSystem _metaData = default!;
[Dependency] private SharedPopupSystem _popup = default!;
[Dependency] private ISharedAdminLogManager _adminLogger = default!;
[Dependency] private SharedAudioSystem _audio = default!;
[Dependency] private SharedCloningSystem _cloning = default!;
[Dependency] private SharedVisualBodySystem _visualBody = default!;
[Dependency] private SharedContainerSystem _container = default!;
[Dependency] private IdentitySystem _identity = default!;
[Dependency] private SharedChangelingIdentitySystem _changelingIdentity = default!;
private const string ChangelingBuiXmlGeneratedName = "ChangelingTransformBoundUserInterface";
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ChangelingTransformComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<ChangelingTransformComponent, ChangelingTransformActionEvent>(OnTransformAction);
SubscribeLocalEvent<ChangelingTransformComponent, ChangelingTransformIdentitySelectMessage>(OnTransformSelected);
SubscribeLocalEvent<ChangelingTransformComponent, ChangelingTransformIdentityDropMessage>(OnTransformDrop);
SubscribeLocalEvent<ChangelingTransformComponent, ChangelingTransformDoAfterEvent>(OnSuccessfulTransform);
SubscribeLocalEvent<ChangelingTransformComponent, ComponentShutdown>(OnShutdown);
// Components that need special handling outside of cloning.
SubscribeLocalEvent<StorageComponent, BeforeChangelingTransformEvent>(StorageBeforeTransform);
}
private void OnMapInit(Entity<ChangelingTransformComponent> ent, ref MapInitEvent init)
{
_actions.AddAction(ent, ref ent.Comp.ChangelingTransformActionEntity, ent.Comp.ChangelingTransformAction);
var userInterfaceComp = EnsureComp<UserInterfaceComponent>(ent);
_ui.SetUi((ent, userInterfaceComp), ChangelingTransformUiKey.Key, new InterfaceData(ChangelingBuiXmlGeneratedName));
}
private void OnShutdown(Entity<ChangelingTransformComponent> ent, ref ComponentShutdown args)
{
if (ent.Comp.ChangelingTransformActionEntity != null)
{
_actions.RemoveAction(ent.Owner, ent.Comp.ChangelingTransformActionEntity);
}
}
private void OnTransformAction(Entity<ChangelingTransformComponent> ent,
ref ChangelingTransformActionEvent args)
{
if (!TryComp<UserInterfaceComponent>(ent, out var userInterfaceComp))
return;
if (!HasComp<ChangelingIdentityComponent>(ent))
return;
if (!_ui.IsUiOpen((ent, userInterfaceComp), ChangelingTransformUiKey.Key, args.Performer))
{
_ui.OpenUi((ent, userInterfaceComp), ChangelingTransformUiKey.Key, args.Performer);
} //TODO: Can add a Else here with TransformInto and CloseUI to make a quick switch,
// issue right now is that Radials cover the Action buttons so clicking the action closes the UI (due to clicking off a radial causing it to close, even with UI)
// but pressing the number does.
}
private void OnTransformSelected(Entity<ChangelingTransformComponent> ent,
ref ChangelingTransformIdentitySelectMessage args)
{
if (!TryGetEntity(args.TargetIdentity, out var targetIdentity))
return;
if (!TryComp<ChangelingIdentityComponent>(ent, out var identity))
return;
if (identity.CurrentIdentity == targetIdentity)
return; // don't transform into ourselves
if (!_changelingIdentity.TryGetDataFromIdentity((ent.Owner, identity), targetIdentity.Value, out _))
return; // this identity does not belong to this player
TransformInto(ent.AsNullable(), targetIdentity.Value);
}
private void OnTransformDrop(Entity<ChangelingTransformComponent> ent,
ref ChangelingTransformIdentityDropMessage args)
{
if (!TryGetEntity(args.TargetIdentity, out var targetIdentity))
return;
if (!TryComp<ChangelingIdentityComponent>(ent, out var identity))
return;
if (!ent.Comp.ManualDrop)
return; // can't drop identities in this mode
if (identity.CurrentIdentity == targetIdentity)
return; // don't drop our current identity
if (!_changelingIdentity.TryGetDataFromIdentity((ent.Owner, identity), targetIdentity.Value, out _))
return; // this identity does not belong to this player
_popup.PopupEntity(Loc.GetString("changeling-transform-bui-drop-identity-entity-popup", ("entity", targetIdentity.Value)), ent.Owner, ent.Owner, PopupType.Large);
_changelingIdentity.DropStoredIdentity(ent.Owner, targetIdentity.Value);
}
/// <summary>
/// Transform the changeling into another identity.
/// This can be any cloneable humanoid and doesn't have to be stored in the ChangelingIdentityComponent,
/// so make sure to validate the target before.
/// </summary>
public void TransformInto(Entity<ChangelingTransformComponent?> ent, EntityUid targetIdentity)
{
if (!Resolve(ent, ref ent.Comp))
return;
var selfMessage = Loc.GetString("changeling-transform-attempt-self", ("user", Identity.Entity(ent.Owner, EntityManager)));
var othersMessage = Loc.GetString("changeling-transform-attempt-others", ("user", Identity.Entity(ent.Owner, EntityManager)));
_popup.PopupEntity(
selfMessage,
othersMessage,
ent,
ent,
PopupType.MediumCaution);
if (_net.IsServer)
{
ent.Comp.CurrentTransformSound = _audio.Stop(ent.Comp.CurrentTransformSound); // cancel any previous sounds first
ent.Comp.CurrentTransformSound = _audio.PlayPvs(ent.Comp.TransformAttemptNoise, ent)?.Entity;
}
if (TryComp<ChangelingStoredIdentityComponent>(targetIdentity, out var storedIdentity) && storedIdentity.OriginalSession != null)
_adminLogger.Add(LogType.Action, LogImpact.Medium, $"{ToPrettyString(ent.Owner):player} begun an attempt to transform into \"{Name(targetIdentity)}\" ({storedIdentity.OriginalSession:player}) ");
else
_adminLogger.Add(LogType.Action, LogImpact.Medium, $"{ToPrettyString(ent.Owner):player} begun an attempt to transform into \"{Name(targetIdentity)}\"");
_doAfter.TryStartDoAfter(new DoAfterArgs(
EntityManager,
ent,
ent.Comp.TransformWindup,
new ChangelingTransformDoAfterEvent(),
ent,
target: targetIdentity)
{
DuplicateCondition = DuplicateConditions.None,
RequireCanInteract = false,
DistanceThreshold = null,
ExamineText = ent.Comp.TransformExamine == null ? null : Loc.GetString(ent.Comp.TransformExamine, ("user", Identity.Entity(ent, EntityManager)))
});
}
private void OnSuccessfulTransform(Entity<ChangelingTransformComponent> ent,
ref ChangelingTransformDoAfterEvent args)
{
args.Handled = true;
if (args.Cancelled)
{
// Only stop the sound if we finish transforming successfully.
ent.Comp.CurrentTransformSound = _audio.Stop(ent.Comp.CurrentTransformSound);
return;
}
ent.Comp.CurrentTransformSound = null;
if (!ProtoMan.Resolve(ent.Comp.TransformCloningSettings, out var settings))
return;
if (args.Target is not { } targetIdentity)
return;
EntityUid? previousIdentity = null;
if (TryComp<ChangelingIdentityComponent>(ent.Owner, out var identityComp) && !ent.Comp.ManualDrop)
previousIdentity = identityComp.CurrentIdentity;
var beforeTransformEvent = new BeforeChangelingTransformEvent(targetIdentity);
RaiseLocalEvent(args.User, beforeTransformEvent);
_visualBody.CopyAppearanceFrom(targetIdentity, args.User);
_cloning.CloneComponents(targetIdentity, args.User, settings);
if (settings.CopyStatusEffects)
_cloning.CopyStatusEffects(targetIdentity, args.User, settings.StatusEffectWhitelist, settings.StatusEffectBlacklist);
if (TryComp<ChangelingStoredIdentityComponent>(targetIdentity, out var storedIdentity) && storedIdentity.OriginalSession != null)
_adminLogger.Add(LogType.Action, LogImpact.High, $"{ToPrettyString(ent.Owner):player} successfully transformed into \"{Name(targetIdentity)}\" ({storedIdentity.OriginalSession:player})");
else
_adminLogger.Add(LogType.Action, LogImpact.High, $"{ToPrettyString(ent.Owner):player} successfully transformed into \"{Name(targetIdentity)}\"");
_metaData.SetEntityName(ent, Name(targetIdentity), raiseEvents: false); // Don't raise events because we don't want to rename the ID card.
_metaData.SetEntityDescription(ent, Description(targetIdentity));
_identity.QueueIdentityUpdate(ent); // We have to manually refresh the identity because we did not raise events.
Dirty(ent);
if (TryComp<ChangelingIdentityComponent>(ent, out var identity)) // in case we ever get changelings that don't store identities
{
identity.CurrentIdentity = targetIdentity;
Dirty(ent.Owner, identity);
}
var afterTransformEvent = new AfterChangelingTransformEvent(targetIdentity);
RaiseLocalEvent(args.User, afterTransformEvent);
if (previousIdentity != null)
_changelingIdentity.DropStoredIdentity(ent.Owner, previousIdentity.Value);
}
private void StorageBeforeTransform(Entity<StorageComponent> ent, ref BeforeChangelingTransformEvent args)
{
if (HasComp<StorageComponent>(args.StoredIdentity))
return; // If we have a storage component and the target has one as well, then do nothing.
// If the target identity does not have a storage anymore, drop all items inside our storage so that they don't become unreachable.
_container.EmptyContainer(ent.Comp.Container);
}
}