CatStation/Content.Shared/Chemistry/Components/SolutionTransferComponent.cs
Princess Cheeseballs ef3a0ecc2a
Solutions Refactor Part 1 - Solution Prototypes (#43412)
* Everything except the YAML slop...

* She solution on my manager till I sajfslkahfsjakfhaskjfshajksafhfsakhfasjfas

* another 1000 lines

* fix chem dispenser size

* go my shnelf

* Implicit ass

* rider is being mean for some reason

* dasdas

* borger

* better formatting go!

* clothes/bloodstream

* Cartons

* cups and bottles

* mmm soder

* bar drinks

* Spray bottles and some size tweaks with hindsight

* 99 bottles of beer on the wall I hate YAML

* push that shit

* mmm burger

* Sneed

* sheets

* condiments

* mmm yummy

* fridge yummyfood

* meat...

* sub 300

* burger...

* bready

* let them eat cake

* does she know how to make a grilled cheese?

* pizza pie!

* misc shit

* soup or salad

* Food and drinks, vanquished

* the cubes!!!

* Almost free from YAML...

* fix test fails and some yaml issues

* fix prediction, almost done

* fix all test fails

* remove master merge artifacts and undo autonetworking

* review and compatibility

* graaah

* unfuck master merge I hate github

* merg conflicts

* sfsa

* ehoop

* sadas

* afsafsaasf

* merge conflicts

* fucked up the merge conflicts

* merge conflict is fucked I might need to completely redo this branch

* test fail

* no calcium????

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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-04-25 02:00:34 +00:00

47 lines
1.6 KiB
C#

using Content.Shared.FixedPoint;
using Robust.Shared.GameStates;
namespace Content.Shared.Chemistry.Components;
/// <summary>
/// Gives click behavior for transferring to/from other reagent containers.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class SolutionTransferComponent : Component
{
/// <summary>
/// The amount of solution to be transferred from this solution when clicking on other solutions with it.
/// </summary>
[DataField, AutoNetworkedField]
public FixedPoint2 TransferAmount = FixedPoint2.New(5);
/// <summary>
/// The minimum amount of solution that can be transferred at once from this solution.
/// </summary>
[DataField("minTransferAmount"), AutoNetworkedField]
public FixedPoint2 MinimumTransferAmount = FixedPoint2.New(5);
/// <summary>
/// The maximum amount of solution that can be transferred at once from this solution.
/// </summary>
[DataField("maxTransferAmount"), AutoNetworkedField]
public FixedPoint2 MaximumTransferAmount = FixedPoint2.New(120);
/// <summary>
/// Can this entity take reagent from reagent tanks?
/// </summary>
[DataField, AutoNetworkedField]
public bool CanReceive = true;
/// <summary>
/// Can this entity give reagent to other reagent containers?
/// </summary>
[DataField, AutoNetworkedField]
public bool CanSend = true;
/// <summary>
/// Whether you're allowed to change the transfer amount.
/// </summary>
[DataField, AutoNetworkedField]
public bool CanChangeTransferAmount = false;
}