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* Resolve warnings, mostly obsolete
* resolve via the entitymanager directly, not wref
* Ent<T>, why not
* minimize test diff
* StorageTest: consistent print order
* ChameleonProj: use Disguised value consistently
* GasArrayTest: TryComp
* OrganPickingMarker: cache ILocalizationManager
avoids warning from Loc.TryGetString, and avoids multiple IoCManager hits
* FormattedMessage.FromMarkup to FromMarkupOrThrow
* rerun tests 🙏
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| .. | ||
| DamageableSystem.API.cs | ||
| DamageableSystem.BenchmarkHelpers.cs | ||
| DamageableSystem.cs | ||
| DamageableSystem.Events.cs | ||
| DamageContactsSystem.cs | ||
| DamageExamineSystem.cs | ||
| DamageModifierStatusEffect.cs | ||
| DamageOnAttackedSystem.cs | ||
| DamageOnHighSpeedImpactSystem.cs | ||
| DamageOnHoldingSystem.cs | ||
| DamageOnInteractSystem.cs | ||
| DamagePopupSystem.cs | ||
| PassiveDamageSystem.cs | ||
| RequireProjectileTargetSystem.cs | ||
| SharedDamageOtherOnHitSystem.cs | ||
| SharedGodmodeSystem.cs | ||
| SharedStaminaSystem.cs | ||
| SharedStaminaSystem.Modifier.cs | ||
| SharedStaminaSystem.Resistance.cs | ||
| SlowOnDamageSystem.cs | ||