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https://github.com/space-syndicate/space-station-14.git
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* Initial commit * Added pods * Transit tubes should no longer connect with disposal pipes * Updated the transit tube sprites * Revisited how the transit tubes work * Fixing merge conflict * Updated sprites * Simplified disposal component collections and updated yaml * Moved the majority of the disposals code to Shared * Move disposed ents via physics * Disposal unit now use generic visualizers * Followers of disposed entities have predicted movement * Made BeingDisposedSystem shared * Added documentation for some components * Code clean up * Removed unneeded container entries, tubes use directions instead of angles * Many EntityUid/Comp -> Entity<Comp> changes * Updated DisposableSystem * Review of DisposalTubeSystem * Review of DisposalUnitSystem * Review of DisposalSignalRouterSystem * Unit updates * Fixing merge conflict * Merge conflict resolved * Re-organization of systems and components * Allow trapped entities to escape endless loops * Fix for item ejection * UI updates * Minor tweak * Fixes for transit tubes * Removed placeholder sprite * Removed transit tubes (for now) * Moved exit stun time to DisposalHolderComponent * Added a limit on the amount of damage that can sustained from disposals travel * Fix for PVS-related sound issues * Added a limit on the number of entities that can be inserted into units * Clean up * Undid file scoping * Fixed test fail * Fixed test fail * Increased min default capacity of disposal units * Fixed audio spam occurring when dumping multiple items into a disposal unit * Tile prying now occurs whenever exiting an open pipe * Prevent attacking and interactions while traveling through disposals * Added generic verbs for entering/exiting disposal units * Fixed UI prediction bug * Bug fixes * Small improvements * Moved the disposal holder prototype from the disposal entry to the unit * Minor clean up * Added support for a disposal holder despawn effect * Added prediction guard * Test fail fix * Re-added new escape behavior * Removed outdated PVS code * Clean up * More escape behavior changes * More clean up * Updated exit selection logic * Bug fix * More clean up * Split up disposal unit code * Cleaned up disposal units some more * Adjusted exit throw distance * Capitalized disposal and mailing unit window titles * Bug fixes * Taggers and routers show existing tags when the UI opens * Fixed test fail * test fail fix * Minor performance improvement * Minor improvement in pathing * merge conflicts * Fix heisentest * Fixed mispredict * Updated system referencing conventions * Updated to account for changes made to the code * Attempting to fix submodule issue * Addressing test fails * Additional fixes for tests * Addressing reviewer comments * Cleaned up exit randomization * T-ray can see disposal pipes when in 'pipe' mode * Fix for flush animation flickering * mild thing * fix both --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
64 lines
1.8 KiB
C#
64 lines
1.8 KiB
C#
using Content.Shared.Disposal.Mailing;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Disposal.Components;
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[Access(typeof(SharedMailingUnitSystem))]
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true)]
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public sealed partial class MailingUnitComponent : Component
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{
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/// <summary>
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/// List of targets the mailing unit can send to.
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/// Each target is just a disposal routing tag
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/// </summary>
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[DataField, AutoNetworkedField]
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public List<string> TargetList = new();
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/// <summary>
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/// The target that gets attached to the disposal holders tag list on flush
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/// </summary>
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[DataField, AutoNetworkedField]
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public string? Target;
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/// <summary>
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/// The tag for this mailing unit
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/// </summary>
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[DataField, AutoNetworkedField]
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public string? Tag;
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}
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/// <summary>
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/// Message sent from the server to the client to update the UI of mailing units.
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class MailingUnitBoundUserInterfaceState : BoundUserInterfaceState;
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/// <summary>
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/// Sent before the disposal unit flushes it's contents.
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/// Allows adding tags for sorting and preventing the disposal unit from flushing.
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/// </summary>
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public sealed class BeforeDisposalFlushEvent : CancellableEntityEventArgs
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{
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public readonly List<string> Tags = new();
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}
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/// <summary>
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/// Message data sent from client to server when a disposal unit ui button is pressed.
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class TargetSelectedMessage : BoundUserInterfaceMessage
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{
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public readonly string? Target;
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public TargetSelectedMessage(string? target)
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{
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Target = target;
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}
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}
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[Serializable, NetSerializable]
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public enum MailingUnitUiKey : byte
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{
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Key
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}
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