CatStation/Content.Shared/Disposal/Router/DisposalRouterSystem.cs
chromiumboy 2ca5d9d81a
Disposals refactor (#40540)
* Initial commit

* Added pods

* Transit tubes should no longer connect with disposal pipes

* Updated the transit tube sprites

* Revisited how the transit tubes work

* Fixing merge conflict

* Updated sprites

* Simplified disposal component collections and updated yaml

* Moved the majority of the disposals code to Shared

* Move disposed ents via physics

* Disposal unit now use generic visualizers

* Followers of disposed entities have predicted movement

* Made BeingDisposedSystem shared

* Added documentation for some components

* Code clean up

* Removed unneeded container entries, tubes use directions instead of angles

* Many EntityUid/Comp -> Entity<Comp> changes

* Updated DisposableSystem

* Review of DisposalTubeSystem

* Review of DisposalUnitSystem

* Review of DisposalSignalRouterSystem

* Unit updates

* Fixing merge conflict

* Merge conflict resolved

* Re-organization of systems and components

* Allow trapped entities to escape endless loops

* Fix for item ejection

* UI updates

* Minor tweak

* Fixes for transit tubes

* Removed placeholder sprite

* Removed transit tubes (for now)

* Moved exit stun time to DisposalHolderComponent

* Added a limit on the amount of damage that can sustained from disposals travel

* Fix for PVS-related sound issues

* Added a limit on the number of entities that can be inserted into units

* Clean up

* Undid file scoping

* Fixed test fail

* Fixed test fail

* Increased min default capacity of disposal units

* Fixed audio spam occurring when dumping multiple items into a disposal unit

* Tile prying now occurs whenever exiting an open pipe

* Prevent attacking and interactions while traveling through disposals

* Added generic verbs for entering/exiting disposal units

* Fixed UI prediction bug

* Bug fixes

* Small improvements

* Moved the disposal holder prototype from the disposal entry to the unit

* Minor clean up

* Added support for a disposal holder despawn effect

* Added prediction guard

* Test fail fix

* Re-added new escape behavior

* Removed outdated PVS code

* Clean up

* More escape behavior changes

* More clean up

* Updated exit selection logic

* Bug fix

* More clean up

* Split up disposal unit code

* Cleaned up disposal units some more

* Adjusted exit throw distance

* Capitalized disposal and mailing unit window titles

* Bug fixes

* Taggers and routers show existing tags when the UI opens

* Fixed test fail

* test fail fix

* Minor performance improvement

* Minor improvement in pathing

* merge conflicts

* Fix heisentest

* Fixed mispredict

* Updated system referencing conventions

* Updated to account for changes made to the code

* Attempting to fix submodule issue

* Addressing test fails

* Additional fixes for tests

* Addressing reviewer comments

* Cleaned up exit randomization

* T-ray can see disposal pipes when in 'pipe' mode

* Fix for flush animation flickering

* mild thing

* fix both

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-05-27 04:38:03 +00:00

78 lines
2.5 KiB
C#

using Content.Shared.Disposal.Components;
using Content.Shared.Disposal.Holder;
using Content.Shared.Disposal.Tube;
using Content.Shared.Disposal.Unit;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using System.Linq;
namespace Content.Shared.Disposal.Router;
/// <summary>
/// This system handles the routing of entities in disposals
/// based on what tags they possess.
/// </summary>
public sealed partial class DisposalRouterSystem : EntitySystem
{
[Dependency] private SharedDisposalHolderSystem _disposalHolder = default!;
[Dependency] private DisposalTubeSystem _disposalTube = default!;
[Dependency] private SharedAudioSystem _audio = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<DisposalRouterComponent, GetDisposalsNextDirectionEvent>(OnGetRouterNextDirection, before: new[] { typeof(DisposalTubeSystem) });
Subs.BuiEvents<DisposalRouterComponent>(DisposalRouterUiKey.Key, subs =>
{
subs.Event<DisposalRouterUiActionMessage>(OnUiAction);
});
}
private void OnGetRouterNextDirection(Entity<DisposalRouterComponent> ent, ref GetDisposalsNextDirectionEvent args)
{
if (args.Handled)
return;
if (!TryComp<DisposalTubeComponent>(ent, out var disposalTube))
return;
var exits = _disposalTube.GetTubeConnectableDirections((ent, disposalTube));
if (exits.Length < 3 || _disposalHolder.TagsOverlap(args.Holder, ent.Comp.Tags))
{
_disposalTube.SelectNextDirection((ent, disposalTube), exits, ref args);
return;
}
_disposalTube.SelectNextDirection((ent, disposalTube), exits.Skip(1).ToArray(), ref args);
args.Handled = true;
}
private void OnUiAction(Entity<DisposalRouterComponent> ent, ref DisposalRouterUiActionMessage msg)
{
if (!Exists(msg.Actor))
return;
// Check for correct message and ignore maleformed strings
if (SharedDisposalHolderSystem.TagRegex.IsMatch(msg.Tags))
{
ent.Comp.Tags.Clear();
foreach (var tag in msg.Tags.Split(',', StringSplitOptions.RemoveEmptyEntries))
{
var trimmed = tag.Trim();
if (string.IsNullOrEmpty(trimmed))
continue;
ent.Comp.Tags.Add(trimmed);
}
Dirty(ent);
_audio.PlayPredicted(ent.Comp.ClickSound, ent, msg.Actor, AudioParams.Default.WithVolume(-2f));
}
}
}