CatStation/Content.Shared/Electrocution/InsulatedComponent.cs
Ewanderer d7f7a91183
Documentation of e api (#44395)
* documentation pass on content.server -> E!

* APi pass on content.server for the E folder.

* documentation pass on content.shared for e.

* Apply suggestions from code review

Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>

* fixing documentation according to review part 1.

* typo

* Very minor fixes

* And a short explanation about EUI

---------

Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
2026-07-01 08:38:04 +00:00

20 lines
758 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Electrocution
{
/// <summary>
/// This component protects an entity from being electrocuted.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
[Access(typeof(SharedElectrocutionSystem))]
public sealed partial class InsulatedComponent : Component
{
// Technically, people could cheat and figure out which budget insulated gloves are gud and which ones are bad.
// We might want to rethink this a little bit.
/// <summary>
/// Siemens coefficient. Zero means completely insulated.
/// </summary>
[DataField, AutoNetworkedField]
public float Coefficient { get; set; } = 0f;
}
}